Section 15.14 Glossary
Glossary Glossary
- icon.
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A small picture that represents some functionality in a computer program. A user clicks on an icon to cause an action to be performed by a program.
- widget.
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A visual element of a graphical user interface that allows a user to give commands to an executing program. Example widgets include a
command button, aslider bar, or alist box. - graphical user interface.
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A user interacts with a computer program by pointing, clicking, and dragging icons and widgets in a window on a computer screen.
- GUI.
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An abbreviation for a βgraphical user interface.β
- event-driven programming.
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A program that only executes tasks when a user specially requests a task.
- event loop.
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A built-in function of a GUI toolkit that βlistensβ for operating system events and then calls an appropriate event-handler for each event.
- event-handler.
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A function that processes an event. These functions are also called
callback functions.
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