# 5.5. Random numbers¶

If you give most computer programs the same input multiple times, they will always produce exactly the same output. Programs like this are said to be deterministic. Determinism is usually a good thing, since we expect the same calculation to yield the same result. For some applications, though, we want the computer to be unpredictable. Games are an obvious example, but there are more.

Making a program truly nondeterministic turns out to be no easy task, but there are ways to make programs at least seem nondeterministic. One way is to use algorithms that generate pseudorandom numbers. Pseudorandom numbers are not truly random because they are generated by a deterministic computation, but just by looking at the numbers it is all but impossible to distinguish them from a truly random set.

The `random` module provides functions that generate pseudorandom numbers (which I will simply call “random” from here on).

The function `random` returns a random float between 0.0 and 1.0 (including 0.0 but not 1.0). Each time you call `random`, you get the next number in a long series. To see a sample, run this loop:

This program produces the following list of 10 random numbers between 0.0 and up to but not including 1.0. Notice how the numbers you ran above are different than the ones below, which were generated earlier.

```0.11132867921152356
0.5950949227890241
0.04820265884996877
0.841003109276478
0.997914947094958
0.04842330803368111
0.7416295948208405
0.510535245390327
0.27447040171978143
0.028511805472785867
```

Run the program more than once and see what numbers you get.

The `random` function is only one of many functions that handle random numbers. The function `randint` takes the parameters `low` and `high`, and returns an integer between `low` and `high` (including both).

To choose an element from a sequence at random, you can use `choice`:

The `random` module also provides functions to generate random values from continuous distributions including Gaussian, exponential, gamma, and a few more.

Construct a block of code that correctly generates a random integer between 1 and 100 (inclusive), then prints it out. Hint: there are two code blocks that are not used.

Construct a block of code that correctly generates a random number from the list called “nums”, then prints it out. Hint: there are four code blocks that are not used.