Before you keep reading...
Runestone Academy can only continue if we get support from individuals like you. As a student you are well aware of the high cost of textbooks. Our mission is to provide great books to you for free, but we ask that you consider a $10 donation, more if you can or less if $10 is a burden.
Before you keep reading...
Making great stuff takes time and $$. If you appreciate the book you are reading now and want to keep quality materials free for other students please consider a donation to Runestone Academy. We ask that you consider a $10 donation, but if you can give more thats great, if $10 is too much for your budget we would be happy with whatever you can afford as a show of support.
17.6. Adding Other Methods to our Class¶
The key advantage of using a class like
Point rather than something like a simple
(7, 6) now becomes apparent. We can add methods to
Point class that are sensible operations for points. Had we chosen to use a simple
tuple to represent the point, we would not have this capability.
Creating a class like
Point brings an exceptional
amount of “organizational power” to our programs, and to our thinking.
We can group together the sensible operations, and the kinds of data
they apply to, and each instance of the class can have its own state.
A method behaves like a function but it is invoked on a specific
instance. For example, with a turtle named
tess.right(90) asks the
tess object to perform its
right method and turn 90 degrees. Methods are accessed using dot notation.
Let’s add two simple methods to allow a point to give us information about its state. The
getX method, when invoked, will return the value of the x coordinate. The implementation of this method is straight forward since we already know how
to write functions that return values. One thing to notice is that even though the
getX method does not need any other parameter information to do its work, there is still one formal parameter,
self. As we stated earlier, all methods defined in a class that operate on objects of that class will have
self as their first parameter. Again, this serves as reference to the object itself which in turn gives access to the state data inside the object.
Note that the
getX method simply returns the value of
self.x from the object itself. In other words, the implementation of the method is to go to the state of the object itself and get the value of
x. Likewise, the
getY method looks the same.
Let’s add another method,
distanceFromOrigin, to see better how methods
work. This method will again not need any additional information to do its work.
It will perform a more complex task.
Notice that the caller of
distanceFromOrigin does not explicitly
supply an argument to match the
self parameter. This is true of all method calls. The definition will always
have one additional parameter as compared to the invocation.