14.5. Exam 4 for the AP CS A Exam (not timed)ΒΆ

The following problems are similar to what you might see on the AP CS A exam. Please answer each to the best of your ability.

    14-5-1: Consider the method minVal, shown below. minVal compares every value in the given array to min to find the smallest value, which is then returned. At the beginning of the code, min is set to 1. Which of the following is the best value to set min so that the method will compile and work as intended?

    public int minVal (int[][] arr)
    {
        int min = 1;
    
        for (int i = 0; i < arr.length; i++)
        {
            for (int j = 0; j < arr[0].length; j++)
            {
                if (arr[i][j] < min)
                    min = arr[i][j];
            }
        }
    
        return min;
    }
    
  • arr[i][j]
  • Notice where min is set in the code. At the time that min is set, i and j have not been delcared and cannot be used. This choice will create a compile-time error.
  • arr[0][0]
  • Using the first value in the array guarantees that the correct minimum value will be found and returned, regardless of the range of numbers in the array.
  • 0
  • Setting min equal to 0 might find the minimum value in some cases. However, if every number in the array is positive, then min will remain 0 and it will not find the minimum value in the array.
  • -1
  • If min is set to -1, the method would only work correctly if there was a value in the array that was equal to or smaller than -1. If all of the values in the array are greater than -1, then the correct minimum value will not be found.
  • 1
  • This value would only work correctly if there was a value in the array that was less than 1. If the array is filled with positive numbers, 1 will remain the minimum and the correct minimum may not be found.

    14-5-2: The fibonacci method is shown below. What is returned as a result of fibonacci(5)?

    public int fibonacci (int num)
    {
        if (num <= 1)
            return num;
    
        else
            return fibonacci(num - 1) + fibonacci(num - 2);
    }
    
  • 5
  • fibonacci(5) returns fibonacci(4) + fibonacci(3). fibonacci(4) returns fibonacci(3) and fibonacci(2). fibonacci(3) returns fibonacci(2) + fibonacci(1). fibonacci(2) returns fibonacci(1) + fibonacci(0). fibonacci(1) returns 1, and fibonacci(0) returns 0. When the code is traced, 5 is returned.
  • 6
  • Check your tracing to make sure that fibonacci(0) returned 0 and fibonacci(1) returned 1.
  • 8
  • This is the answer returned for fibonacci(6). Check your tracing and try again.
  • 13
  • This is the answer returned for fibonacci(7). Check your tracing and try again.
  • 15
  • Notice what is returned in the if statement. fibonacci(0) returns 0, not 1.
    14-5-3: Which of the following is equivalent to ! (!(x >= 7) && (x > 2))?
  • (x >= 7) && (x > 2)
  • Use A and B to represent the expressions -- A becomes !(x >= 7), B becomes (x > 2). ! (A && B) does NOT equal !A && B.
  • (x < 7) && (x <= 2)
  • Use A and B to represent the expressions -- A becomes !(x >= 7), B becomes (x > 2). ! (A && B) does NOT equal A && !B. !(x >= 7) is the same as (x < 7).
  • (x >= 7) && (x < 2)
  • Use A and B to represent the expressions -- A becomes !(x >= 7), B becomes (x > 2). ! (A && B) does NOT equal !A && !B. Also, the negation of (x > 2) is (x <= 2), not (x < 2).
  • (x >= 7) || (x <= 2)
  • Use A and B to represent the expressions -- A becomes !(x >= 7), B becomes (x > 2). ! (A && B) is equal to !A && !B, according to DeMorgan's law. The negation of !(x >= 7) is (x >= 7), and the negation of (x > 2) is (x <= 2).
  • (x < 7) || (x < 2)
  • Use A and B to represent the expressions -- A becomes !(x >= 7), B becomes (x > 2). ! (A && B) does NOT equal A || !B. The negation of (x > 2) is (x <= 2), not (x < 2), and !(x >= 7) is the same as (x < 7).

    14-5-4: You want to write a method that multiplies an integer num by itself exactly 10 times. Which of the following loops could you use?

    // I.
    int total = 1;
    for (int i = 0; i < 10; i++)
    {
        total = total * num;
    }
    
    // II.
    int count = 0;
    int total = 1;
    
    while (count < 10)
    {
        count++;
        total = total * num;
    }
    
    // III.
    int total = 1;
    for (int i : 10)
    {
        total = total * num;
    }
    
  • I only
  • This loop is correct, but the loop in II is also correct. This method may be completed using a for loop or a while loop.
  • II only
  • This loop is correct, but the loop in I is also correct. This method may be completed using a for loop or a while loop.
  • III only
  • This method cannot be completed using a for-each loop. The for-each loop only loops through elements of a collection like a list or array.
  • I and II only
  • Both of these loops multiply num by itself exactly ten times.
  • I and III only
  • This method cannot be completed using a for-each loop. The format of a for-each loop requires a list or array to be completed.

    14-5-5: Consider the Animal and Cat classes, shown below. In another class, the line Animal fluffy = new Cat ("orange", "Fluffy", 11) appears. Which of the following declarations will compile without error?

    public abstract class Animal
    {
        private String color;
        private String name;
    
        public Animal (String theColor, String theName)
        {
            name = theName;
            color = theColor;
        }
    
        public abstract String makeNoise();
    
        public abstract int getWeight();
    }
    
    public class Cat extends Animal
    {
        private int weight;
    
        public Cat (String theColor, String theName, int theWeight)
        {
            super (theColor, theName);
            weight = theWeight;
        }
    
        public String makeNoise()
        {
            return "Meow!";
        }
    
        public int getWeight()
        {
            return weight;
        }
    }
    
    I. fluffy.color;
    
    II. fluffy.getWeight();
    
    III. fluffy.makeNoise();
    
  • I only
  • Color is a private instance variable located in the Animal class. Private instance variables cannot be directly accessed using dot notation in external classes.
  • II only
  • getWeight and makeNoise are abstract methods in the Animal class, so they can both be used by anything declared to be of the type Animal.
  • III only
  • getWeight and makeNoise are abstract methods in the Animal class, so they can both be used by anything declared to be of the type Animal.
  • I and II only
  • Color is a private instance variable located in the Animal class. Private instance variables cannot be directly accessed using dot notation in external classes.
  • II and III only
  • getWeight and makeNoise are both defined in the Animal class, so they can both be used by anything declare to be of the type Animal.

    14-5-6: The mysteryNum method is shown below. What is returned as a result of mysteryNum(5)?

    /** Precondition: all values of n are greater than 1 **/
    public int mysteryNum (int n)
    {
        if (n == 1)
            return 1;
    
        else
            return n * mysteryNum(n - 1);
    }
    
  • 720
  • This is the value returned for mysteryNum(6). Try tracing the recursive calls again.
  • 120
  • This method calculates n! (n factorial) by subtracting 1 from n until n equals 1. Then, it works through the calls, multiplying each value of n by the previous values. 5 * 4 * 3 * 2 * 1 equals 120.
  • 24
  • This is the value returned for mysteryNum(4). Trace the calls again.
  • 15
  • Notice the recursive call. This would be correct if the code added n to the value returned by the recursive call. Instead, the returned value is multiplied by n.
  • This method results in an infinite loop.
  • Notice the precondition for the method. Because every value will be greater than 1, the method will always reach its base case.
    14-5-7: Convert 0011 0101 from binary to decimal.
  • 53
  • The number 0011 0101 has values at 2 ^ 0, 2 ^ 2, 2 ^ 4, and 2 ^ 5. These values equal 1, 2, 16, and 32 in the decimal number system. 1 + 2 + 16 + 32 equals 53.
  • 106
  • Remember that the binary number system starts at 2 ^ 0, not 2 ^ 1. The first digit in binary represents 1, not 2.
  • 31
  • Remember that the binary number system starts at 2 ^ 0. The first digit in a binary number represents 1, not 0.
  • 52
  • If the last digit of a binary number is 1, then the result must be odd. Check your calculations again.
  • 105
  • Remember that the binary number system starts at 2 ^ 0, not 2 ^ 1. The first digit in binary represents 1, not 2. Check your calculations and try again.

    14-5-8: Consider the binSearch method shown below, which uses a binary search algorithm to locate an integer key in an array. Assume intArr is an array of integers containing [5, 7, 9, 11, 21, 29, 36, 45]. How many iterations of the while loop occur in binSearch(5, intArr)?

    public int binSearch(int key, int[] arr)
    {
        int low = 0;
        int high = arr.length - 1;
    
        while (low <= high)
        {
            int mid = (low + high) / 2;
    
            if (arr[mid] == key)
                return mid;
    
            else if (arr[mid] < key)
                low = mid + 1;
    
            else
                high = mid - 1;
    
        }
    
       return -1;
    }
    
  • 1
  • This would be the correct answer if sequential search is used. Remember that the loop will continue until a value is returned or the value is not found, regardless of the position of key.
  • 2
  • Remember that even if low and high are equal, the while loop will still continue to compare a value.
  • 3
  • After the first instance of the while loop, high = 7 and mid = 3. Because intArr[3] is greater than 5, high becomes 2, mid becomes 1, and the loop passes again. intArr[2] is also greater than 5, so high becomes 0, mid becomes 0, and the loop passes again. intArr[0] equals 5, so the key was found in three iterations of the while-loop.
  • 4
  • This number is too high for a binary search algorithm. There are 8 elements in the array, and binary search uses, at a maximum, log2 (number of elements) iterations. log2 (8) is less than 4.
  • 5
  • This number is too high for a binary search algorithm. There are 8 elements in the array, and binary search uses, at a maximum, log2 (number of elements) iterations. log2 (8) is less than 5.

    14-5-9: The method numList is shown below. What is returned as a result of numList(5)?

    /** Precondition: all values of n are greater than 1 **/
    public String numList (int n)
    {
        if (n == 0)
            return n + "! "
    
        else
            return numList(n - 1);
    }
    
  • 5! 4! 3! 2! 1! 0!
  • This would be correct if the recursive call contained a return to n + "! " in addition to the call to numList. Notice the recursive call in this problem. Only the value of numList(n - 1) is returned, with nothing else added.
  • 0! 1! 2! 3! 4! 5!
  • This would be correct if the recursive call contained a call to numList AND a return of n + "! ". Notice the recursive call in this problem. Only the value of numList(n - 1) is returned, with nothing else added.
  • 0!
  • The method makes recursive calls until 0 is reached, then "0! " is returned. None of the recursive calls modify the returned response, so only "0! " is returned.
  • 5!
  • Notice the if-statement. When n + "! " is returned, n equals the base case found in the if-statement. This occurs ONLY when n == 0, not 5.
  • This method will result in an infinite loop.
  • An infinite loop will not occur in this method, because of the precondition. After a certain number of calls, n will reach the base case and the method will end.

    14-5-10: An ArrayList of integers numbers contains the values [7, 2, 4, 6, 3]. What are the contents of numbers after the following code has been executed?

    numbers.add(2, 8);
    numbers.set(4, 1);
    numbers.remove(3);
    numbers.add(9);
    numbers.set(5, 5);
    
  • [7, 2, 8, 1, 3, 5]
  • 8 is added at index 2, then index 4 is set to equal 1. The value at index 3 is removed, and 9 is added to the end of the array. Finally, the value at index 5 is set to equal 5.
  • [7, 8, 1, 6, 5, 3]
  • Remember that for ArrayLists, indexing starts at 0, not 1.
  • [7, 2, 1, 3, 2, 5, 9]
  • When the add method has two parameters, the first parameter specifies the index and the second is the value to add at that index which moves any existing values to the right. The two parameters are not added to the end of the array.
  • [7, 2, 8, 1, 6, 5, 9]
  • The set method differs from the add method in that it replaces the original value at the specified index. The set method does NOT shift the numbers to the right of the specified index.
  • [7, 2, 8, 1, 5]
  • The add method adds the specified value at the specified index and shifts every index to the right of the current index. It does NOT delete the value at the original index.

    14-5-11: Consider the Breakfast and Meal classes shown below. Currently, the Breakfast class will not compile. Which of the following is the BEST solution to make Meal and Breakfast compile and run as intended?

    public abstract class Meal
    {
        public abstract String getMealTime;
    
        public abstract List<String> getMenu();
    
        public abstract void addToMenu (String food);
    
        public abstract double getCalories();
    }
    
    public class Breakfast extends Meal
    {
        private double calories;
        private String time;
        private List<String> menu;
    
        public Breakfast (double theCalories, String theTime,
                          ArrayList<String> theMenu)
        {
            calories = theCalories;
            time = theTime;
            menu = theMenu;
        }
    
        public String getMealTime()
        {
           return time;
        }
    
        public List<String> getMenu()
        {
            return menu;
        }
    
        public double getCalories()
        {
             return calories;
        }
    }
    
  • Remove the abstract keyword from the Meal class declaration.
  • Abstract methods cannot be placed in classes that are not abstract. In addition, the Meal class should remain an abstract class. Abstract classes can have many derived classes, so the Meal class can have multiple subclasses other than Breakfast.
  • Remove the abstract keyword from the Meal class and method declarations.
  • Although this answer will allow the classes to compile, it is not the best solution. The Meal class should remain an abstract class. Abstract classes can have many derived classes, so the Meal class can have multiple subclasses other than Breakfast.
  • Create a constructor for the Meal class.
  • Creating a constructor for the Meal class will not make the classes compile. The problem with these classes lies in the methods, not the constructors.
  • Remove the abstract keyword from the addToMenu method in the Meal class.
  • In order for this to compile, the addToMenu method would also have to be defined in the Meal class - would have to have a body.
  • Define the addToMenu method in the Breakfast class.
  • Because Meal is an abstract class and Breakfast is not, addToMenu MUST be defined in the Breakfast class. Abstract methods must be defined in the classes that implement them, if that class is not also abstract.

    14-5-12: The method columnSum is shown below. columnSum returns the sum of all of the values in a specified column col of a 2-D array. Which of the following should replace /* to be completed */ so that the method will work as intended?

    public int columnSum (int col, int[][] arr)
    {
        int sum = 0;
    
        for (int i = 0; i < arr.length; i++)
        {
            /* to be completed */
        }
    
        return sum;
    }
    
  • arr[col][i] += sum;
  • This assigns the value of sum to a space in the array. Remember that assignment occurs from right to left.
  • arr[i][col] += sum;
  • This assigns the value of sum to a space in the array. Remember that assignment occurs from right to left.
  • sum += arr[i][col];
  • Correct! This adds the value in [i][col] to sum, and i loops through every row in the array.
  • sum += arr[col][i];
  • This method sums the values at a specified row, not a specified column. Check the array indexing.
  • sum += arr[col][col];
  • Because col does not change, this method simply sums the value at arr[col][col] i times.
    14-5-13: The array intArray contains [8, 12, 34, 6, 10, 14, 2, 4]. What are the contents of intArray after 3 passes of insertion sort?
  • [6, 8, 12, 34, 2, 4, 10, 14]
  • These would be the contents of intArray if intArray was sorted through merge sort. Remember that insertion sort does not break an array into smaller arrays to sort, and values are inserted into a pre-sorted array.
  • [2, 4, 6, 34, 10, 14, 8, 12]
  • These would be the contents of intArray after three passes of selection sort. Remember that while selection sort swaps the lowest value in the array with the specified index, insertion sort places the value at the specified index in a pre-sorted array.
  • [2, 4, 34, 6, 10, 13, 8, 12]
  • These would be the contents of intArray after two passes of selection sort. Remember that while selection sort swaps the lowest value in the array with the specified index, insertion sort places the value at the specified index in a pre-sorted array.
  • [6, 8, 12, 34, 10, 14, 2, 4]
  • After the first pass, the contents of intArray are in the same order, since the presorted array contains only one value. After the second pass, the contents are [8, 12, 34, 6, 10, 14, 2, 4] and the presorted array contains three elements. After the third pass, 6 is inserted in the presorted array, and the contents are now [6, 8, 12, 34, 10, 14, 2, 4].
  • [6, 8, 10, 12, 34, 14, 2, 4]
  • These are the contents of intArray after four passes of insertion sort. Check your tracing and try again.

    14-5-14: The Vehicle, Bike, and Car classes are shown. The objects a and b have been declared in a different class. Which of the following lines will compile without error?

    public abstract class Vehicle
    {
        private int wheels;
        private String color;
    
        public Vehicle (String theColor, int theWheels)
        {
            wheels = theWheels;
            color = theColor;
        }
    
        public int numOfWheels()
        {
            return wheels;
        }
    
        public String getColor()
        {
            return color;
        }
    }
    
    public class Bike extends Vehicle
    {
        public Bike (String theColor, int theWheels)
        {
            super (theColor, theWheels);
        }
    
        /* no other constructors or methods implemented */
    }
    
    public class Car extends Vehicle
    {
        public Car (String theColor, int theWheels()
        {
            super (theColor, theWheels);
        }
    
        /* no other constructors or methods implemented */
    }
    
    
    Vehicle a = new Bike ("green", 2);
    Vehicle b = new Car ("red", 4);
    
    I. b.wheels;
    II. a.getColor();
    III. b.numOfWheels();
    IV. a.color;
    
  • II only
  • getColor and numOfWheels are both public methods of the Vehicle class and so the code will compile.
  • IV only
  • color is a private instance variable located in the Vehicle class. Private instance variables can not be directly accessed using dot notation in external classes.
  • I and II only
  • wheels is a private instance variable located in the Vehicle class. Private instance variables can not be directly accessed using dot notation in external classes.
  • I and IV only
  • wheels and color are both private instance variables in the Vehicle class. Private instance variables can not be directly accessed using dot notation in external classes.
  • II and III only
  • getColor and numOfWheels are both public methods in the Vehicle class and can be invoked in any class on a variable of type Vehicle.

    14-5-15: The wordMixer class is shown below. What is returned as a result of wordMixer("penguin")?

    public String wordMixer (String s)
    {
        if (s.length() == 1)
            return s;
    
        else
            return wordMixer(s.substring(1)) + s.substring(0, 1);
    }
    
  • penguin
  • This would be correct if s.substring(0, 1) was returned BEFORE the recursive call. Because the recursive call is placed before s.substring(1), the compiler loops through the entire word and returns the last character of the word before any other character.
  • niugnep
  • This code removes the first character from the string s until the length of s equals 1. Then, the letters are returned in reverse order.
  • pp
  • Notice the substrings in this method. s.substring(1), not s.substring(0, 1) is used in the recursive call. s.substring(1) starts at the first index, taking off the first letter of a string and returning the rest of the characters.
  • nninuinguinnguinenguin
  • Notice the substrings in this method. s.substring(0, 1), not s.substring(1) is returned. s.substring(0, 1) only returns one character, so only one character at a time is returned to the method.
  • enguinp
  • This would be correct if the last line returned s.substring(1) and wordMixer(s.substring(0, 1)). Because the first substring is used to make a call to the string with only the first character removed, the code will loop through all of the letters before it returns a character.

    14-5-16: The method divisible is shown below. In order for divisible to compile and run as intended, the method must return true if x is evenly divisible by y with no remainder, returning false otherwise. Which of the following could replace /* to be completed */ to make the code work as intended?

    /* Precondition: x and y are both integers greater than 0 */
     public boolean divisible (int x, int y)
     {
         if ( /* to be completed */)
             return true;
    
         return false;
     }
    
  • x % y == 0
  • The modulus operator (%) returns the remainder left by integer division. If x % y == 0, x is evenly divisible by y, leaving no remainder.
  • x % y == 1
  • The modulus operator (%) returns the remainder left by integer division. If x % y == 1, x is not evenly divisible by y, as there is a remainder of 1 left over.
  • x % y == 2
  • The modulus operator (%) returns the remainder left by integer division. If x % y == 2, x is not evenly divisible by y, because there is a remainder of 2 left after the division.
  • x / y == 1
  • The modulus operator (%) is used to check if numbers are divisible by each other. The division operator (/) should be replaced with a %.
  • x / y == 0
  • The division operator does not check if one number is divisible by another. In integer division, remainders are calculated by the modulus operator (%).
    14-5-17: A database containing 2,000 sorted integers must be searched using a binary search algorithm. What is the maximum number of iterations of the binary search method that must occur in order to find a specified value or guarantee that it is not in the database?
  • 8
  • 2 ^ 9 is 512, which is not enough elements to cover every element in the database. Remember that binary search requires log2 (number of elements) iterations to perform.
  • 11
  • 2 ^ 11 is 2024. 11 iterations is more than enough to find the value or guarantee that it is not in the database. Binary search takes log2 (number of elements) iterations to perform.
  • 20
  • The value will be found in 20 iterations, but a smaller number of iterations could be used.
  • 100
  • The value will be found in 20 iterations, but a smaller number of iterations could be used. Remember that binary search requires log2 (number of elements) iterations to perform correctly.
  • 2000
  • This would be true if we used a sequential search algorithm. However, binary search only needs log2 (number of elements) iterations.

    14-5-18: The Person and Student classes are located below. Which of the following methods contains an example of method overloading?

    public class Person
    {
        private String name;
        private int age;
    
        public Person(String theName, int theAge)
        {
            name = theName;
            age = theAge;
        }
    
        public String sayName()
        {
            return name;
        }
    
        public int getAge()
        {
            return age;
        }
    }
    
    public class Student extends Person
    {
        private int grade;
    
        public Student(String theName, int theAge, int theGrade)
        {
            super (theName, theAge);
            grade = theGrade;
        }
    
        public String sayName()
        {
            return "My name is " + super.sayName();
        }
    
        public String sayName(String nickname)
        {
            return "My name is " + name + " but I like to be called " + nickname;
        }
    
        public int getGrade()
        {
            return grade;
        }
    
        public void changeGrade()
        {
            grade++;
        }
    }
    
  • Having a constructor in the Student class that has a different parameter list than the constructor in the Person class.
  • This is not an example of method overloading. In this constructor method, the parent constructor is called, but the method is not overloaded. Method overloading occurs when a class has two or more methods with the same name and a different parameter list (like a different number of parameters).
  • Having a sayName() method in Person and in Student.
  • This is an example of method overridding, not method overloading. Method overridding occurs when a method is redefined in a subclass, and the method has the same parameter list. Method overloading occurs when there are two or more methods with the same name and different parameter lists in the same class.
  • Having sayName() and sayName(String nickname) in the Student class.
  • In the Student class, there are two different sayName methods. The second sayName method has the same name and same return type, but the parameter lists differ. This is an example of method overloading.
  • Having the changeGrade() method in the Student class.
  • This is just an example of adding new methods to the child class, that were not inherited from the parent class.
  • None of the above
  • Method overloading occurs when a class has two or more methods with the same name and different parameters. There is a method in the Student class with the same name and two different parameter lists.

    14-5-19: You are trying to write the countDown method. The countDown method takes a parameter num and decrements it by 1, printing every time until num equals 0. Which of the following loops will make the countDown method compile and work as intended?

    // I.
    for (int i = num; num > 0; i--;)
    {
        System.out.print (i + " ");
    }
    
    // II.
    while (num > 0)
    {
        System.out.print (num + " ");
        num --;
    }
    
    /// III.
    for (int i : num)
    {
        System.out.print(i + " ");
        i --;
    }
    
  • I only
  • This is correct, but there is another answer that is also correct.
  • II only
  • This is correct, but there is another answer that is also correct.
  • III only
  • The for-each loop would not compile. The variable num is not an array or list.
  • I and II only
  • Both I and II print out the value of num and then decrement it by 1.
  • I and III only
  • The for-each loop would not compile. The variable num is not an array or list.

    14-5-20: Consider the method threes. What is returned as a result of threes(4)?

    public int threes (int n)
    {
        if (n <= 1)
            return 3;
    
        else
            return 3 * threes(n - 1);
    }
    
  • 12
  • This would be correct if the else statement returned 3 + the recursive call. The value returned by the recursive call is multiplied by 3.
  • 27
  • This method calculates 3 ^ num. 3 ^ 4 is not equal to 27. Check your tracing and try again.
  • 81
  • This method calculates 3 ^ num. It goes through the recursive calls until num reaches 1, then 3 is multiplied by itself (num) times. The method has been called four times, and 3 ^ 4 is 81.
  • 243
  • This method calculates 3 ^ num. 3 ^ 4 is not equal to 243. Check your tracing and try again.
  • This method will result in an infinite loop.
  • This method will end properly. If num is less than or equal to 1, a value of 3 will be returned.
Next Section - 15. Timed Multiple-Choice Exams