5.10. ExercisesΒΆ
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Turtle objects have methods and attributes. For example, a turtle has a position and when you move the turtle forward, the position changes. Think about the other methods shown in the Summary of Turtle Methods page. Which attibutes, if any, does each method relate to? Does the method change the attribute?
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Use
for
loops to make a turtle draw these regular polygons (regular means all sides the same lengths, all angles the same):An equilateral triangle
A square
A hexagon (six sides)
An octagon (eight sides)
# draw an equilateral triangle import turtle wn = turtle.Screen() norvig = turtle.Turtle() for i in range(3): norvig.forward(100) # the angle of each vertice of a regular polygon # is 360 divided by the number of sides norvig.left(360/3) wn.exitonclick()
# draw a square import turtle wn = turtle.Screen() kurzweil = turtle.Turtle() for i in range(4): kurzweil.forward(100) kurzweil.left(360/4) wn.exitonclick()
# draw a hexagon import turtle wn = turtle.Screen() dijkstra = turtle.Turtle() for i in range(6): dijkstra.forward(100) dijkstra.left(360/6) wn.exitonclick()
# draw an octogon import turtle wn = turtle.Screen() knuth = turtle.Turtle() for i in range(8): knuth.forward(75) knuth.left(360/8) wn.exitonclick()
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Write a program to draw a face of a clock that looks something like this:
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Write a program to draw some kind of picture. Be creative and experiment with the turtle methods.
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Create a turtle and assign it to a variable. When you print its type, what do you get?
5.10.1. Contributed ExercisesΒΆ
I love Python!
15 times.
I love Python
10 times. To avoid hard-coding, change this program
so that it asks a user for an input that specifies how many
times I love Python
should be printed. So if the user says
3
times, the program will print it 3
times. It should work for
any input without you manually changing the code.
Write a function to compute pi to 5000 places
Q-1: After completing the reading, what concepts are still unclear to you? If nothing is unclear, what did you find most interesting?
Write a turtle program that draws the letters LLL in green. In order to get credit you must use one loop repeating the same thing three times but at a different location, one for each L.
Use split (by the empty space) and join (by the “-“) to transform the string “Once upon a time” into “Once-upon-a-time”. Print your result. Write it all in one line.
Write a turtle program that asks the user “how many sides?”. If the number of sides is even, draw two regular polygon with that many sides, one inside the other. If the number of sides is odd, draw two regular polygons with that many sides, side by side.
Use the turtle module to draw an L. The side of the L should be 100 long and the width of the L should be 75 long. The top left should start at \(x=-100\), \(y=100\).
Use the turtle module to create a turtle tuck
. Use tuck to draw a box with it’s center at (\(x=0\), \(y=0\)). The width of the box should be 100 and the height of the box should be 200.
This is our shared activecode window for today’s class. We’ll be coding a DVD bouncing ball with turtles
Write code to ask the user for his/her name. Then use Turtle to draw “Hi!” or “Hello!” at random (not the quotes; make it look EXACTLY the same) followed by a PRINT OUT (not a drawing) of the name. Say t is the name of your turtle; use t.write(name) to write the name after Hi! or Hello!.
Write a program to draw some kind of picture. Be creative and experiment with the turtle methods.
10 points for creativity
10 points for using a for loop
10 points for using multiple colors
10 points for keeping picture inside of the window
10 points for using at least 4 turtle methods
Create a turtle and assign it to a variable. Print the type of your turtle and see what you get.
Q-1: Reorganise the code so the turtle draws a square
from turtle import *
---
forward(50)
---
left(90)
---
forward(50)
---
left(90)
---
forward(50)
---
left(90)
---
forward(50)
---
left(90)
Write a Python program that prompts the user for the number of sides of a shape, and the length of a side. Your program should then use a Python turtle to draw a regular polygon with that many sides, each side of the given length. I have started the program for you.
Use the turtle module to create a turtle tuck
. Use tuck to draw a box with it’s center at (\(x=0\), \(y=0\)). The width of the box should be 100 and the height of the box should be 200.
Use the turtle module to draw a Z in green. The top and bottom of the Z should each be 50 long and the diagonal of the Z should be 75 long.
Write a program that uses a for loop to print I like Python!
100 times (see Chapter 5 to see how a for loop is used). Please don’t write manually this sentence 100 times :) It will take a while. If you use a for loop, this code is only 3 lines.
Buatlah sebuah program untuk menghasilkan output turtle berbentuk bintang
Write a program that prints We like Python's turtles!
100 times.
Complete the code below to draw turn what we currently have

into a T-tetromino:

This one will be manually graded by the TAs.
Overview: Write a Python program to draw a closed regular polygon, given the number of sides and the side length.
Details: Begin by prompting the user to enter the number of sides they would like for their shape.
Store this in variable numSides
. Then, prompt the user for the length of a side (in a regular polygon, all sides are of the same length).
Store this in variable sideLength
.
Once you have these values, use a Python turtle to draw a shape that matches those parameters.
For example, if a user answered 4
and 30
, respectively, to your prompts, then your
program would draw a square with sides of length 30. If instead the user responded with
6
and 25
, then your program would draw a hexagon with sides of
length 25.
Once you have completed and tested your program, construct your solution explanation video and submit it (the video) in response to the HW02 assignment on the course Canvas page. (See Canvas for more details.)
Arrange the code below so that the shape shown in the linked image is drawn:

Arrange the code below so that the shape shown in the image is drawn.
