18.6. Exercises

  1. We can represent a rectangle by knowing three things: the location of its lower left corner, its width, and its height. Create a class definition for a Rectangle class using this idea. To create a Rectangle object at location (4,5) with width 6 and height 5, we would do the following:

    r = Rectangle(Point(4, 5), 6, 5)
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  1. Add the following accessor methods to the Rectangle class: getWidth, getHeight, __str__.

  1. Add a method area to the Rectangle class that returns the area of any instance:

    r = Rectangle(Point(0, 0), 10, 5)
    test(r.area(), 50)
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  1. Write a perimeter method in the Rectangle class so that we can find the perimeter of any rectangle instance:

    r = Rectangle(Point(0, 0), 10, 5)
    test(r.perimeter(), 30)
  1. Write a transpose method in the Rectangle class that swaps the width and the height of any rectangle instance:

    r = Rectangle(Point(100, 50), 10, 5)
    test(r.width, 10)
    test(r.height, 5)
    test(r.width, 5)
    test(r.height, 10)
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  1. Write a new method in the Rectangle class to test if a Point falls within the rectangle. For this exercise, assume that a rectangle at (0,0) with width 10 and height 5 has open upper bounds on the width and height, i.e. it stretches in the x direction from [0 to 10), where 0 is included but 10 is excluded, and from [0 to 5) in the y direction. So it does not contain the point (10, 2). These tests should pass:

    r = Rectangle(Point(0, 0), 10, 5)
    test(r.contains(Point(0, 0)), True)
    test(r.contains(Point(3, 3)), True)
    test(r.contains(Point(3, 7)), False)
    test(r.contains(Point(3, 5)), False)
    test(r.contains(Point(3, 4.99999)), True)
    test(r.contains(Point(-3, -3)), False)
  1. Write a new method called diagonal that will return the length of the diagonal that runs from the lower left corner to the opposite corner.

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  1. In games, we often put a rectangular “bounding box” around our sprites in the game. We can then do collision detection between, say, bombs and spaceships, by comparing whether their rectangles overlap anywhere.

    Write a function to determine whether two rectangles collide. Hint: this might be quite a tough exercise! Think carefully about all the cases before you code.

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