# 1.13. Object-Oriented Programming in Python: Defining Classes¶

We stated earlier that Python is an object-oriented programming language. So far, we have used a number of built-in classes to show examples of data and control structures. One of the most powerful features in an object-oriented programming language is the ability to allow a programmer (problem solver) to create new classes that model data that is needed to solve the problem.

Remember that we use abstract data types to provide the logical
description of what a data object looks like (its state) and what it can
do (its **methods**). By building a class that implements an abstract data
type, a programmer can take advantage of the abstraction process and at
the same time provide the details necessary to actually use the
abstraction in a program. Whenever we want to implement an abstract data
type, we will do so with a new class.

## 1.13.1. A `Fraction`

Class¶

A very common example to show the details of implementing a user-defined
class is to construct a class to implement the abstract data type
`Fraction`

. We have already seen that Python provides a number of
numeric classes for our use. There are times, however, that it would be
most appropriate to be able to create data objects that look like fractions to the user.

A fraction such as \(\frac {3}{5}\) consists of two parts. The top value, known as the numerator, can be any integer. The bottom value, called the denominator, can be any integer greater than 0 (negative fractions have a negative numerator). Although it is possible to create a floating point approximation for any fraction, in this case we would like to represent the fraction as an exact value.

The operations for the `Fraction`

type will allow a `Fraction`

data
object to behave like any other numeric value. We need to be able to
add, subtract, multiply, and divide fractions. We also want to be able
to show fractions using the standard “slash” form, for example 3/5. In
addition, all fraction methods should return results in their lowest
terms so that no matter what computation is performed, we always end up
with the most common form.

In Python, we define a new class by providing a name and a set of method definitions that are syntactically similar to function definitions. For this example,

```
class Fraction:
# the methods go here
```

provides the framework for us to define the methods. The first method
that all classes should provide is the constructor. The constructor
defines the way in which data objects are created. To create a
`Fraction`

object, we will need to provide two pieces of data, the
numerator and the denominator. In Python, the constructor method is
always called __init__ (two underscores before and after `init`

),
as shown in Listing 2.

**Listing 2**

```
class Fraction:
"""Class Fraction"""
def __init__(self, top, bottom):
"""Constructor definition"""
self.num = top
self.den = bottom
```

Notice that the formal parameter list contains three items (`self`

,
`top`

, `bottom`

). `self`

is a special parameter that will always
be used as a reference back to the object itself. It must always be the
first formal parameter; however, it will never be given an actual
parameter value upon invocation. As described earlier, fractions require
two pieces of state data, the numerator and the denominator. The
notation `self.num`

in the constructor defines the `Fraction`

object
to have an internal data object called `num`

as part of its state.
Likewise, `self.den`

creates the denominator. The values of the two
formal parameters are initially assigned to the state, allowing the new
`Fraction`

object to know its starting value.

To create an instance of the `Fraction`

class, we must invoke the
constructor. This happens by using the name of the class and passing
actual values for the necessary state (note that we never directly
`invoke __init__`

). For example,

```
my_fraction = Fraction(3, 5)
```

creates an object called `my_fraction`

representing the fraction
\(\frac {3}{5}\) (three-fifths). Figure 5 shows this
object as it is now implemented.

The next thing we need to do is implement the behavior that the abstract
data type requires. To begin, consider what happens when we try to print
a `Fraction`

object.

```
>>> my_fraction = Fraction(3, 5)
>>> print(my_fraction)
<__main__.Fraction object at 0x103203eb8>
```

The `Fraction`

object, `my_fraction`

, does not know how to respond to this
request to print. The `print`

function requires that the object
convert itself into a string so that the string can be written to the
output. The only choice `my_fraction`

has is to show the actual reference that
is stored in the variable (the address itself). This is not what we
want.

There are two ways we can solve this problem. One is to define a method
called `show`

that will allow the `Fraction`

object to print itself
as a string. We can implement this method as shown in
Listing 3. If we create a `Fraction`

object as before
we can ask it to show itself (in other words, print itself in the proper format).
Unfortunately, this does not work in general. In order to make
printing work properly, we need to tell the `Fraction`

class how to
convert itself into a string. This is what the `print`

function needs
in order to do its job.

**Listing 3**

```
def show(self):
print(f"{self.num}/{self.den}")
```

```
>>> my_fraction = Fraction(3, 5)
>>> my_fraction.show()
3/5
>>> print(my_fraction)
<__main__.Fraction object at 0x40bce9ac>
```

In Python, all classes have a set of standard methods that are provided
but may not work properly. One of these, `__str__`

, is the method to
convert an object into a string. The default implementation for this
method is to return the instance address string as we have already seen.
What we need to do is provide a better implementation for this method.
We will say that this implementation **overrides** the previous one, or
that it redefines the method’s behavior.

To do this, we simply define a method with the name `__str__`

and
give it a new implementation as shown in Listing 4. This definition
does not need any other information except the special parameter
`self`

. In turn, the method will build a string representation by
converting each piece of internal state data to a string and then
placing a `/`

character in between the strings using string
concatenation. The resulting string will be returned any time a
`Fraction`

object is asked to convert itself to a string. Notice the
various ways that this function is used.

**Listing 4**

```
def __str__(self):
return f"{self.num}/{self.den}"
```

```
>>> my_fraction = Fraction(3, 5)
>>> print(my_fraction)
3/5
>>> print(f"I ate {my_fraction} of pizza")
I ate 3/5 of pizza
>>> my_fraction.__str__()
'3/5'
>>> str(my_fraction)
'3/5'
```

We can override many other methods for our new `Fraction`

class. Some
of the most important of these are the basic arithmetic operations. We
would like to be able to create two `Fraction`

objects and then add
them together using the standard `+`

notation. At this point, if we try
to add two fractions, we get the following:

```
>>> f1 = Fraction(1, 4)
>>> f2 = Fraction(1, 2)
>>> f1 + f2
Traceback (most recent call last):
File "<stdin>", line 1, in <module>
TypeError: unsupported operand type(s) for +: 'Fraction' and 'Fraction'
```

If you look closely at the error, you see that the problem is that the
`+`

operator does not understand the `Fraction`

operands.
We can fix this by providing the `Fraction`

class with a method that
overrides the addition method. In Python, this method is called
`__add__`

and it requires two parameters. The first, `self`

, is
always needed, and the second represents the other operand in the
expression. For example,

```
f1.__add__(f2)
```

would ask the `Fraction`

object `f1`

to add the `Fraction`

object
`f2`

to itself. This can be written in the standard notation,
`f1 + f2`

.

Two fractions must have the same denominator to be added. The easiest
way to make sure they have the same denominator is to simply use the
product of the two denominators as a common denominator so that
\(\frac {a}{b} + \frac {c}{d} = \frac {ad}{bd} + \frac {cb}{bd} = \frac{ad+cb}{bd}\).
The implementation is shown in Listing 5. The addition
function returns a new `Fraction`

object with the numerator and
denominator of the sum. We can use this method by writing a standard
arithmetic expression involving fractions, assigning the result of the
addition, and then printing our result.

**Listing 5**

```
def __add__(self, other_fraction):
new_num = self.num * other_fraction.den + \
self.den * other_fraction.num
new_den = self.den * other_fraction.den
return Fraction(new_num, new_den)
```

```
>>> f1 = Fraction(1, 4)
>>> f2 = Fraction(1, 2)
>>> print(f1 + f2)
6/8
```

The addition method works as we desire, but one thing could be better. Note that \(6/8\) is the correct result (\(\frac {1}{4} + \frac {1}{2}\)) but that it is not in the “lowest terms” representation. The best representation would be \(3/4\). In order to be sure that our results are always in the lowest terms, we need a helper function that knows how to reduce fractions. This function will need to look for the greatest common divisor, or GCD. We can then divide the numerator and the denominator by the GCD and the result will be reduced to lowest terms.

The best-known algorithm for finding the greatest common divisor is Euclid’s algorithm, which will be discussed in detail in Chapter 8. It states that the greatest common divisor of two integers \(m\) and \(n\) is \(n\) if \(n\) divides \(m\) evenly. However, if \(n\) does not divide \(m\) evenly, then the answer is the greatest common divisor of \(n\) and the remainder of \(m\) divided by \(n\). We will simply provide an iterative implementation here (see ActiveCode 1). Note that this implementation of the GCD algorithm works only when the denominator is positive. This is acceptable for our fraction class because we have said that a negative fraction will be represented by a negative numerator.

Now we can use this function to help reduce any fraction. To put a fraction in lowest terms, we will divide the numerator and the denominator by their greatest common divisor. So, for the fraction \(6/8\), the greatest common divisor is 2. Dividing the top and the bottom by 2 creates a new fraction, \(3/4\) (see Listing 6).

**Listing 6**

```
def __add__(self, other_fraction):
new_num = self.num * other_fraction.den + \
self.den * other_fraction.num
new_den = self.den * other_fraction.den
common = gcd(new_num, new_den)
return Fraction(new_num // common, new_den // common)
```

Our `Fraction`

object now has two very useful methods as depicted in Figure 6.

```
>>> f1 = Fraction(1, 4)
>>> f2 = Fraction(1, 2)
>>> print(f1 + f2)
3/4
```

An additional group of methods that we need to
include in our example `Fraction`

class will allow two fractions to
compare themselves to one another. Assume we have two `Fraction`

objects, `f1`

and `f2`

. `f1==f2`

will only be `True`

if they are
references to the same object. Two different objects with the same
numerators and denominators would not be equal under this
implementation. This is called **shallow equality** (see
Figure 7).

We can create **deep equality**–equality by the
same value, not the same reference–by overriding the `__eq__`

method (see Figure 7).
The `__eq__`

method is another standard method available in
any class. The `__eq__`

method compares two objects and returns
`True`

if their values are the same, `False`

otherwise.

In the `Fraction`

class, we can implement the `__eq__`

method by
again putting the two fractions in common terms and then comparing the
numerators (see Listing 7). It is important to note that there
are other relational operators that can be overridden. For example, the
`__le__`

method provides the less than or equal functionality.

**Listing 7**

```
def __eq__(self, other_fraction):
first_num = self.num * other_fraction.den
second_num = other_fraction.num * self.den
return first_num == second_num
```

The complete `Fraction`

class, up to this point, is shown in
ActiveCode 2. We leave the remaining arithmetic and relational
methods as exercises.

Self Check

To make sure you understand how operators are implemented in Python classes, and how to properly write methods, write some methods to implement `*, /,`

and `-`

. Also implement comparison operators > and <

## 1.13.2. Inheritance: Logic Gates and Circuits¶

Our final section will introduce another important aspect of
object-oriented programming. **Inheritance** is the ability of one
class to be related to another class in much the same way that people
can be related to one another. Children inherit characteristics from
their parents. Similarly, Python child classes can inherit
characteristic data and behavior from a parent class. These classes are
often referred to as **subclasses** and **superclasses**.

Figure 8 shows the built-in Python collections and their
relationships to one another. We call a relationship structure such as
this an **inheritance hierarchy**. For example, the list is a *child* of
the sequential collection. In this case, we call the list the child and
the *sequence* the parent (or *subclass list* and *superclass sequence*). This
is often referred to as an **Is-a relationship** (the list Is-a
sequential collection). This implies that lists inherit important
characteristics from sequences, namely the ordering of the underlying
data and operations such as concatenation, repetition, and indexing.

Lists, tuples, and strings are all examples of sequential collections. They all inherit common data organization and operations. However, each of them is distinct based on whether the data is homogeneous and whether the collection is immutable. The children all gain from their parents but distinguish themselves by adding additional characteristics.

By organizing classes in this hierarchical fashion, object-oriented programming languages allow previously written code to be extended to meet the needs of a new situation. In addition, by organizing data in this hierarchical manner, we can better understand the relationships that exist. We can be more efficient in building our abstract representations.

To explore this idea further, we will construct a **simulation**, an
application to simulate digital circuits. The basic building block for
this simulation will be the logic gate. These electronic switches
represent Boolean algebra relationships between their input and their
output. In general, gates have a single output line. The value of the
output is dependent on the values given on the input lines.

AND gates have two input lines, each of which can be either 0 or 1
(representing `False`

or `True`

, respectively). If both of the input
lines have the value 1, the resulting output is 1. However, if either or
both of the input lines is 0, the result is 0. OR gates also have two
input lines and produce a 1 if one or both of the input values is a 1.
In the case where both input lines are 0, the result is 0.

NOT gates differ from the other two gates in that they have only a
single input line. The output value is simply the opposite of the input
value. If 0 appears on the input, 1 is produced on the output.
Similarly, 1 produces 0. Figure 9 shows how each of these
gates is typically represented. Each gate also has a **truth table** of
values showing the input-to-output mapping that is performed by the
gate.

By combining these gates in various patterns and then applying a set of input values, we can build circuits that have logical functions. Figure 10 shows a circuit consisting of two AND gates, one OR gate, and a single NOT gate. The output lines from the two AND gates feed directly into the OR gate, and the resulting output from the OR gate is given to the NOT gate. If we apply a set of input values to the four input lines (two for each AND gate), the values are processed and a result appears at the output of the NOT gate. Figure 10 also shows an example with values.

In order to implement a circuit, we will first build a representation
for logic gates. Logic gates are easily organized into a class
inheritance hierarchy as shown in Figure 11. At the top of the
hierarchy, the `LogicGate`

class represents the most general
characteristics of logic gates: namely, a label for the gate and an
output line. The next level of subclasses breaks the logic gates into
two families, those that have one input line and those that have two.
Below that, the specific logic functions of each appear.

We can now start to implement the classes by starting with the most
general, `LogicGate`

. As noted earlier, each gate has a label for
identification and a single output line. In addition, we need methods to
allow a user of a gate to ask the gate for its label.

The other behavior that every logic gate needs is the ability to know its output value. This will require that the gate perform the appropriate logic based on the current input. In order to produce output, the gate needs to know specifically what that logic is. This means calling a method to perform the logic computation. The complete class is shown in Listing 8.

**Listing 8**

```
class LogicGate:
def __init__(self, lbl):
self.label = lbl
self.output = None
def get_label(self):
return self.label
def get_output(self):
self.output = self.perform_gate_logic()
return self.output
```

At this point, we will not implement the `perform_gate_logic`

function.
The reason for this is that we do not know how each gate will perform
its own logic operation. Those details will be included by each
individual gate that is added to the hierarchy. This is a very powerful
idea in object-oriented programming. We are writing a method that will
use code that does not exist yet. The parameter `self`

is a reference
to the actual gate object invoking the method. Any new logic gate that
gets added to the hierarchy will simply need to implement the
`perform_gate_logic`

function and it will be used at the appropriate
time. Once done, the gate can provide its output value. This ability to
extend a hierarchy that currently exists and provide the specific
functions that the hierarchy needs to use the new class is extremely
important for reusing existing code.

We categorized the logic gates based on the number of input lines,
as shown in Figure 11: the AND gate and OR gate both have two input lines,
whereas the NOT gate has only one. `LogicGate`

has two subclasses: `BinaryGate`

,
which will add two input lines, and `UnaryGate`

, which will have only a single input line.
In computer circuit design, these lines
are sometimes called *pins*, so we will use that terminology in our
implementation.

Listing 9 and Listing 10 implement these two
classes. The constructors in both of these classes start with an
explicit call to the constructor of the parent class using the parent’s `__init__`

method. When creating an instance of the `BinaryGate`

class, we
first want to initialize any data items that are inherited from
`LogicGate`

. In this case, that means the label for the gate. The
constructor then goes on to add the two input lines (`pin_a`

and
`pin_b`

). This is a very common pattern that you should always use when
building class hierarchies. Child class constructors need to call parent
class constructors and then move on to their own distinguishing data.

**Listing 9**

```
class BinaryGate(LogicGate):
def __init__(self, lbl):
LogicGate.__init__(self, lbl)
self.pin_a = None
self.pin_b = None
def get_pin_a(self):
return int(input(f"Enter pin A input for gate \
{self.get_label()}: "))
def get_pin_b(self):
return int(input(f"Enter pin B input for gate \
{self.get_label()}: "))
```

**Listing 10**

```
class UnaryGate(LogicGate):
def __init__(self, lbl):
LogicGate.__init__(self, lbl)
self.pin = None
def get_pin(self):
return int(input(f"Enter pin input for gate \
{self.get_label()}: "))
```

Python also has a function called `super`

which can be used in place of explicitly
naming the parent class. This is a more general mechanism and is widely
used, especially when a class has more than one parent. In our example above,
`LogicGate.__init__(self, lbl)`

could be replaced with `super().__init__(lbl)`

,
`super(UnaryGate, self).__init__(lbl)`

, or `super().__init__("UnaryGate", lbl)`

.
The specific details are beyond the scope of this text.

The only behavior that the `BinaryGate`

class adds is the ability to
get the values from the two input lines. Since these values come from
some external place, we will simply ask the user to provide them via an input statement.
The same implementation occurs for the `UnaryGate`

class except that there is only one input line.

Now that we have a general class for gates depending on the number of
input lines, we can build specific gates that have unique behavior. For
example, the `AndGate`

class will be a subclass of `BinaryGate`

since AND gates have two input lines. As before, the first line of the
constructor calls upon the parent class constructor (`BinaryGate`

),
which in turn calls its parent class constructor (`LogicGate`

). Note
that the `AndGate`

class does not provide any new data since it
inherits two input lines, one output line, and a label.

The only thing `AndGate`

needs to add is the specific behavior that
performs the Boolean operation that was described earlier. This is the
place where we can provide the `perform_gate_logic`

method. For an AND
gate, this method first must get the two input values and then only
return 1 if both input values are 1. The complete class is shown in
Listing 11.

**Listing 11**

```
class AndGate(BinaryGate):
def __init__(self, lbl):
super().__init__(lbl)
def perform_gate_logic(self):
a = self.get_pin_a()
b = self.get_pin_b()
if a == 1 and b == 1:
return 1
else:
return 0
```

We can show the `AndGate`

class in action by creating an instance and
asking it to compute its output. The following session shows an
`AndGate`

object, `g1`

, that has an internal label `"G1"`

. When we
invoke the `get_output`

method, the object must first call its
`perform_gate_logic`

method which in turn queries the two input lines.
Once the values are provided, the correct output is shown.

```
>>> g1 = AndGate("G1")
>>> g1.get_output()
Enter pin A input for gate G1: 1
Enter pin B input for gate G1: 0
0
```

The same development can be done for OR gates and NOT gates. The
`OrGate`

class will also be a subclass of `BinaryGate`

and the
`NotGate`

class will extend the `UnaryGate`

class. Both of these
classes will need to provide their own `perform_gate_logic`

functions,
as this is their specific behavior.

We can use a single gate by first constructing an instance of one of the gate classes and then asking the gate for its output (which will in turn need inputs to be provided). For example:

```
>>> g2 = OrGate("G2")
>>> g2.get_output()
Enter pin A input for gate G2: 1
Enter pin B input for gate G2: 1
1
>>> g2.get_output()
Enter pin A input for gate G2: 0
Enter pin B input for gate G2: 0
0
>>> g3 = NotGate("G3")
>>> g3.get_output()
Enter pin input for gate G3: 0
1
```

Now that we have the basic gates working, we can turn our attention to
building circuits. In order to create a circuit, we need to connect
gates together, the output of one flowing into the input of another. To
do this, we will implement a new class called `Connector`

.

The `Connector`

class will not reside in the gate hierarchy. It will,
however, use the gate hierarchy in that each connector will have two
gates, one on either end (see Figure 12). This relationship is
very important in object-oriented programming. It is called the **Has-a
relationship**. Recall earlier that we used the phrase *Is-a
relationship* to say that a child class is related to a parent class,
for example `UnaryGate`

Is-a `LogicGate`

.

Now, with the `Connector`

class, we say that a `Connector`

Has-a
`LogicGate`

, meaning that connectors will have instances of the
`LogicGate`

class within them but are not part of the hierarchy. When
designing classes, it is very important to distinguish between those
that have the Is-a relationship (which requires inheritance) and those
that have Has-a relationships (with no inheritance).

Listing 12 shows the `Connector`

class. The two gate
instances within each connector object will be referred to as the
`from_gate`

and the `to_gate`

, recognizing that data values will
flow from the output of one gate into an input line of the next. The
call to `set_next_pin`

is very important for making connections (see
Listing 13). We need to add this method to our gate classes so
that each `to_gate`

can choose the proper input line for the
connection.

**Listing 12**

```
class Connector:
def __init__(self, fgate, tgate):
self.from_gate = fgate
self.to_gate = tgate
tgate.set_next_pin(self)
def get_from(self):
return self.from_gate
def get_to(self):
return self.to_gate
```

**Listing 13**

```
def set_next_pin(self, source):
if self.pin_a == None:
self.pin_a = source
else:
if self.pin_b == None:
self.pin_b = source
else:
raise RuntimeError("Error: NO EMPTY PINS")
```

In the `BinaryGate`

class, for gates with two possible input lines,
the connector must be connected to only one line. If both of them are
available, we will choose `pin_a`

by default. If `pin_a`

is already
connected, then we will choose `pin_b`

. It is not possible to connect
to a gate with no available input lines.

Now it is possible to get input from two places: externally, as before,
and from the output of a gate that is connected to that input line. This
requires a change to the `get_pin_a`

and `get_pin_b`

methods (see
Listing 14). If the input line is not connected to anything
(`None`

), then ask the user externally as before. However, if there is
a connection, the connection is accessed and `from_gate`

’s output value
is retrieved. This in turn causes that gate to process its logic. This
continues until all input is available and the final output value
becomes the required input for the gate in question. In a sense, the
circuit works backwards to find the input necessary to finally produce
output.

**Listing 14**

```
def get_pin_a(self):
if self.pin_a == None:
return input(
f"Enter pin A input for gate \
{self.get_label()}: "
)
else:
return self.pin_a.get_from().get_output()
```

The following fragment constructs the circuit shown earlier in the section:

```
>>> g1 = AndGate("G1")
>>> g2 = AndGate("G2")
>>> g3 = OrGate("G3")
>>> g4 = NotGate("G4")
>>> c1 = Connector(g1, g3)
>>> c2 = Connector(g2, g3)
>>> c3 = Connector(g3, g4)
```

The outputs from the two AND gates (`g1`

and `g2`

) are connected to
the OR gate (`g3`

) and that output is connected to the NOT gate
(`g4`

). The output from the NOT gate is the output of the entire
circuit. For example:

```
>>> g4.get_output()
Enter pin A input for gate G1: 0
Enter pin B input for gate G1: 1
Enter pin A input for gate G2: 1
Enter pin B input for gate G2: 1
0
```

Try it yourself using ActiveCode 4.

Self Check

Create a two new gate classes, one called NorGate the other called NandGate. NandGates work like AndGates that have a Not attached to the output. NorGates work lake OrGates that have a Not attached to the output.

Create a series of gates that prove the following equality NOT (( A and B) or (C and D)) is that same as NOT( A and B ) and NOT (C and D). Make sure to use some of your new gates in the simulation.