Assembled by Adam Whaley, Original Text: How to Think like a Computer Scientist., Original Text: Problem Solving with Algorithms and Data Structures, Original Text: Python for Everybody - Interactive
Add a distanceFromPoint method that works similar to distanceFromOrigin except that it takes a Point as a parameter and computes the distance between that point and self.
Add a method reflect_x to Point which returns a new Point, one which is the reflection of the point about the x-axis. For example, Point(3, 5).reflect_x() is (3, -5)
The equation of a straight line is “y = ax + b”, (or perhaps “y = mx + c”). The coefficients a and b completely describe the line. Write a method in the Point class so that if a point instance is given another point, it will compute the equation of the straight line joining the two points. It must return the two coefficients as a tuple of two values. For example,
Add a method called move that will take two parameters, call them dx and dy. The method will cause the point to move in the x and y direction the number of units given. (Hint: you will change the values of the state of the point)