Let’s apply this description of Prisoner’s Dilemma to a few games we’ve seen. We can use Conditions for a Prisoner’s Dilemma to check if a game is really a Prisoner’s Dilemma.
Determine \(R, P, T,\) and \(S\) for this game. Be careful, think about what cooperating versus defecting should mean. Show the Conditions for a Prisoner’s Dilemma are satisfied.
Determine \(R, P, T,\) and \(S\) for this game. Again, think about what cooperating and defecting mean in this game. Determine if the Conditions for a Prisoner’s Dilemma are satisfied. If not, which condition(s) fail?
We can now define defection as the idea that if everyone did it, things would be worse for everyone. Yet, if only one (or a small) number did it, life would be sweeter for that individual. We can define cooperation as the act of resisting temptation for the betterment of all players.
Give an example of defection and cooperation from real life. Explain how your example of defection make things worse for everyone if everyone did it, but would benefit the defector. Explain how cooperation is improves things for all, even if the payoff is smaller for the individual.
Match the reward for mutual cooeration (R), the punishment for defecting (P), the temptation to defect (T), and the sucker’s payoff (S) with their corresponding payoffs.
Match the reward for mutual cooeration (R), the punishment for defecting (P), the temptation to defect (T), and the sucker’s payoff (S) with their corresponding payoffs.
Match the reward for mutual cooeration (R), the punishment for defecting (P), the temptation to defect (T), and the sucker’s payoff (S) with their corresponding payoffs.
Match the reward for mutual cooeration (R), the punishment for defecting (P), the temptation to defect (T), and the sucker’s payoff (S) with their corresponding payoffs.
Match the reward for mutual cooeration (R), the punishment for defecting (P), the temptation to defect (T), and the sucker’s payoff (S) with their corresponding payoffs.