We know for games with an equilibrium, the maximin/minimax strategies will find an equilibrium solution. In this section we will learn a method for finding the maximin/minimax mixed strategies for a repeated game. This method will use graphs of lines and their intersection point to find the probability with which a player should play each row or column.
First it is good to test your instinct. Do you think she should play one of the strategies more often than the other? If so, which strategy should she play the most?
What we are really trying to find is the probability with which Player 1 plays A (or B). Since we know that the probabilities sum to one, if we can find one probability, then we know the other.
Here is one way to do this. Let \(p\) be the probability that Player 1 plays B. Let \(m\) be the payoff to Player 1. Since we are trying to find a mixed strategy for Player 1, we will pick a strategy for Player 2 and try to determine the possible payoffs for Player 1.
It is important to note that \((0, 1)\) is not a payoff vector. This is common notation for any ordered pair. With payoff vectors, the ordered pair represents the payoff to each player. Here the ordered pair represents a probability of playing B and the payoff to Player 1.
Now we want to know what Player 1βs payoff will be as she varies the probability, \(p\text{,}\) with which she plays B. We can draw a graph where the \(x\)-axis represents to probability with which she plays B (\(p\)) and the \(y\)-axis represents the expected payoff (\(m\)). See FigureΒ 3.2.2.
Thus, when Player 1 plays only A, she is playing B with probability 0; when Player 1 plays only B, she is playing B with probability 1. It might be easier to remember if you label your graph as in FigureΒ 3.2.2.
Now we can plot the points we determined in Step 1a and Step 1b. We will connect them with a line representing Player 2βs pure strategy C. See FigureΒ 3.2.3.
Before moving on, letβs make sure we understand what this line represents. Any point on it represents the expected payoff to Player 1 as she varies her strategy, assuming Player 2 only plays C. In this case, we can see that as she plays B more often, her expected payoff goes down.
Now, on our same graph from Step 1, we can plot the points we determined in Step 2a and Step 2b. We will connect them with a line representing Player 2βs pure strategy D. See FigureΒ 3.2.4.
Now we have this nice graph, but what does it really tell us? Although we drew lines representing each of Player 2βs pure strategies, Player 1 doesnβt know what Player 2 will do. Suppose Player 1 only played A, while Player 2 plays an unknown mixed strategy. Then the possible payoffs for Player 1 are 1 or 0. The more often Player 2 plays C, the more often Player 1 gets 1. So the expected payoff per game for a repeated game varies between 0 and 1. We can see the possible expected values as the red line on the graph in FigureΒ 3.2.5.
Since we want to understand mixed strategies for Player 1, what would happen if Player 1 played A half the time and B half the time? In other words, what happens if \(p=1/2\text{?}\) Although we may not easily be able to see the exact values, we can represent the possible expected values on the graph in FigureΒ 3.2.6.
Hopefully, youβve begun to see that for each choice of \(p\text{,}\) the top line represents the highest expected value for Player 1; the bottom line represents the lowest expected value for Player 1; the area between the lines represents the possible expected values for Player 1. As we did with non-repeated games, letβs look at the βworst case scenarioβ for Player 1. In other words, letβs assume that Player 2 can figure out Player 1βs strategy. Then Player 1 would want to maximize the minimum expected value. Aha! This is just looking for the maximin strategy!
This is the line passing through the points \((0, 1)\) and \((1, -1)\text{.}\) It has slope \(-2\) and \(y\)-intercept 1. Thus, it has equation
\begin{equation*}
y=-2x+1.
\end{equation*}
[Although the \(x\)-axis represents probability \(p\) and the \(y\)-axis represents expected payoff \(m\text{,}\) you are probably more comfortable solving equationsβat least for the momentβin \(x\) and \(y\text{.}\)]
Substituting \(x=\frac{1}{4}\) back in to either original equation, say \(y=2x\text{,}\) gives us \(y=\frac{1}{2}\text{.}\) Thus, the point of intersection is \((1/4, 1/2)\text{.}\)
Step 4. Determine Player 1βs maximin mixed strategy.
Recalling that the first coordinate is \(p\text{,}\) the probability that Player 1 plays B, we know that Player 1 will play B with probability 1/4, and thus, play A with probability 3/4, since \(1-(1/4)=3/4\text{.}\) The expected payoff for Player 1 is 1/2. It is important to check back to your original intuition about the game from ActivityΒ 3.2.1. Did it seem as though Player 1 should play A more often than B?
Letβs make a few important observations. First, it should be clear from the graph that Player 1 expects a payoff of 1/2 NO MATTER WHAT PLAYER 2 DOES. Second, since this is a zero-sum game, we know that Player 2βs expected payoff is \(-1/2\text{.}\) It is important to note that this graph does not give us any information about an optimal strategy for Player 2. We will see how to find a strategy for Player 2 in the following activities. Can you think of how you might do this?
we will continue to label Player 1βs strategies by \(A\) and \(B\text{,}\) and Player 2βs strategies by \(C\) and \(D\text{.}\) We now want to determine the minimax strategy for Player 2. Keep in mind the payoffs are still the payoffs to Player 1, so Player 2 wants the payoff to be as small as possible.
Sketch the graph for Player 1 that we drew above. Be sure to label the endpoints of each line. Also label each line according to which strategy they represent.
For non-repeated games we have seen that if the maximin value is the same as the minimax value, then the game has a pure strategy equilibrium. The same idea applies to mixed strategy games. If the value of the maximin strategy is the same as the value of the minimax strategy, then the corresponding mixed strategies will be a mixed strategy equilibrium point. Thus, your answer to ActivityΒ 3.2.2 should tell you this game has a mixed strategy equilibrium point consisting of the maximin/ minimax strategy.
Recalling that \(x\) is the probability that Player 1 plays B, the mixed strategy will be \((1-x, x)\) with an expected payoff to Player 1 of \(y\text{.}\)
We now know that Player 2 wants to play the minimax strategy in response to Player 1βs maximin strategy, so we need to find the actual mixed strategy for Player 2 to employ. Since we are minimizing Player 1βs maximum expected payoff, we will continue to use the matrix representing Player 1βs payoff. We will repeat the process we used for Player 1, except the \(x\)-axis now represents the probability that Player 2 will play \(D\text{,}\) and the lines will represent Player 1βs strategies \(A\) and \(B\text{.}\) The \(y\)-axis continues to represent Player 1βs payoff.
If Player 2 only plays \(C\text{,}\) what is the payoff to Player 1? Recall we called this \(m\text{.}\) What is the probability that Player 2 plays \(D\text{?}\) Recall we called this \(p\text{.}\) On your graph, plot the point (\(p\text{,}\)\(m\)).
Now sketch the line through your two points. This line represents Player 1βs pure strategy \(A\) and the expected payoff (to Player 1) for Player 2βs mixed strategies. Label it \(A\text{.}\)
Now assume Player 1 plays only \(B\text{.}\) Repeat the steps in ActivityΒ 3.2.4, using \(B\) instead of \(A\text{,}\) to find the line representing Player 1βs pure strategy \(B\text{.}\) (Label it!)
It is important to keep in mind that although the \(x\)-axis refers to how often Player 2 will play \(C\) and \(D\text{,}\) the \(y\)-axis represents the payoff to Player 1.
How often should Player 2 play \(C\text{?}\) How often should he play \(D\text{?}\) What is Player 1βs expected payoff? And hence, what is Player 2βs expected payoff?
Explain why each player should play the maximin/ minimax mixed strategy. In other words, explain why neither player benefits by changing their strategy.
Now it may have occurred to you that since this is a zero-sum game, we could have just converted our matrix to the payoff matrix for Player 2 and found Player 2βs maximin strategy. But it is important to understand the relationship between the maximin and the minimax strategies. So for the sake of practice and a little more insight, find Player 2βs maximin strategy by writing the payoff matrix for Player 2 and repeating the process that we did for Player 1. Keep in mind that Player 2 is finding the probability of playing \(C\) and \(D\) rather than \(A\) and \(B\text{.}\)
Activity3.2.11.Finding the maximin using Player 2βs payoffs.
Convert the payoff matrix above into the payoff matrix for Player 2. Find the maximin strategy for Player 2 using the graphical method. Be sure to include a sketch of the graph (labeled!!), the equations for the lines, the probability that Player 2 will play \(C\) and \(D\text{,}\) and the expected payoff for Player 2.
You can then use this same activity to help you solve other \(2\times 2\) games. Make sure you check for a pure strategy equilibria before trying to find mixed strategies!
Use you graph to determine if there is a mixed strategy equilibrium point. If there is, how often should Player 1 play each strategy? What is the expected payoff to each player?
Use you graph to determine if there is a mixed strategy equilibrium point. If there is, how often should Player 1 play each strategy? What is the expected payoff to each player?
Although it is worth working through examples by hand in order to understand the algebraic process, in the next section we will see how technology can help us solve systems of equations.