# 8.10. Binary Heap Implementation¶

## 8.10.1. The Structure Property¶

In order to make our heap work efficiently, we will take advantage of
the logarithmic nature of the binary tree to represent our heap. In order to guarantee logarithmic
performance, we must keep our tree balanced. A balanced binary tree has
roughly the same number of nodes in the left and right subtrees of the
root. In our heap implementation we keep the tree balanced by creating a
**complete binary tree**. A complete binary tree is a tree in which each
level has all of its nodes. The exception to this is the bottom level of
the tree, which we fill in from left to right. Figure 1
shows an example of a complete binary tree.

Another interesting property of a complete tree is that we can represent it using a single vector. We do not need to use nodes and references or even vectors of vectors. Because the tree is complete, the left child of a parent (at position \(p\)) is the node that is found in position \(2p\) in the vector. Similarly, the right child of the parent is at position \(2p + 1\) in the vector. To find the parent of any node in the tree, we can simply use Python’s integer division. Given that a node is at position \(n\) in the vector, the parent is at position \(n/2\). Figure 2 shows a complete binary tree and also gives the vector representation of the tree. Note the \(2p\) and \(2p+1\) relationship between parent and children. The vector representation of the tree, along with the full structure property, allows us to efficiently traverse a complete binary tree using only a few simple mathematical operations. We will see that this also leads to an efficient implementation of our binary heap.

## 8.10.2. The Heap Order Property¶

The method that we will use to store items in a heap relies on
maintaining the heap order property. The **heap order property** is as
follows: In a heap, for every node \(x\) with parent \(p\),
the key in \(p\) is smaller than or equal to the key in
\(x\). Figure 2 also illustrates a complete binary
tree that has the heap order property.

## 8.10.3. Heap Operations¶

We will begin our implementation of a binary heap with the constructor.
Since the entire binary heap can be represented by a single vector, all
the constructor will do is initialize the vector and an attribute
`currentSize`

to keep track of the current size of the heap.
Listing 1 shows the C++ code for the constructor. You
will notice that an empty binary heap has a single zero as the first
element of `heapList`

and that this zero is not used, but is there so
that simple integer division can be used in later methods.

**Listing 1**

```
class BinHeap{
private:
vector<int> heapvector;
int currentSize;
public:
BinHeap(vector<int> heapvector){
this->heapvector = heapvector;
this->currentSize = 0;
}
}
```

The next method we will implement is `insert`

. The easiest, and most
efficient, way to add an item to a vector is to simply append the item to
the end of the vector. The good news about appending is that it guarantees
that we will maintain the complete tree property. The bad news about
appending is that we will very likely violate the heap structure
property. However, it is possible to write a method that will allow us
to regain the heap structure property by comparing the newly added item
with its parent. If the newly added item is less than its parent, then
we can swap the item with its parent. Figure 2 shows the
series of swaps needed to percolate the newly added item up to its
proper position in the tree.

Notice that when we percolate an item up, we are restoring the heap
property between the newly added item and the parent. We are also
preserving the heap property for any siblings. Of course, if the newly
added item is very small, we may still need to swap it up another level.
In fact, we may need to keep swapping until we get to the top of the
tree. Listing 2 shows the `percUp`

method, which
percolates a new item as far up in the tree as it needs to go to
maintain the heap property. Here is where our wasted element in
`heapvector`

is important. Notice that we can compute the parent of any
node by using simple integer division. The parent of the current node
can be computed by dividing the index of the current node by 2.

We are now ready to write the `insert`

method (see Listing 3). Most of the work in the
`insert`

method is really done by `percUp`

. Once a new item is
appended to the tree, `percUp`

takes over and positions the new item
properly.

**Listing 2**

```
void percUp(int i){
while ((i / 2) > 0){
if (this->heapvector[i] < this->heapvector[i/2]){
int tmp = this->heapvector[i/2];
this->heapvector[i/2] = this->heapvector[i];
this->heapvector[i] = tmp;
}
i = i/2;
}
}
```

**Listing 3**

```
void insert(int k){
this->heapvector.push_back(k);
this->currentSize = this->currentSize + 1;
this->percUp(this->currentSize);
}
```

With the `insert`

method properly defined, we can now look at the
`delMin`

method. Since the heap property requires that the root of the
tree be the smallest item in the tree, finding the minimum item is easy.
The hard part of `delMin`

is restoring full compliance with the heap
structure and heap order properties after the root has been removed. We
can restore our heap in two steps. First, we will restore the root item
by taking the last item in the vector and moving it to the root position.
Moving the last item maintains our heap structure property. However, we
have probably destroyed the heap order property of our binary heap.
Second, we will restore the heap order property by pushing the new root
node down the tree to its proper position. Figure 3 shows
the series of swaps needed to move the new root node to its proper
position in the heap.

In order to maintain the heap order property, all we need to do is swap
the root with its smallest child less than the root. After the initial
swap, we may repeat the swapping process with a node and its children
until the node is swapped into a position on the tree where it is
already less than both children. The code for percolating a node down
the tree is found in the `percDown`

and `minChild`

methods in
Listing 4.

**Listing 4**

```
void percDown(int i){
while ((i*2) <= this->currentSize){
int mc = this->minChild(i);
if (this->heapvector[i] > this->heapvector[mc]){
int tmp = this->heapvector[i];
this->heapvector[i] = this->heapvector[mc];
this->heapvector[mc] = tmp;
}
i = mc;
}
}
int minChild(int i){
if (((i*2)+1) > this->currentSize){
return i * 2;
}
else{
if (this->heapList[i*2] < this->heapList[(i*2)+1]){
return i * 2;
}
else{
return (i * 2) + 1;
}
}
}
```

The code for the `delmin`

operation is in Listing 5. Note
that once again the hard work is handled by a helper function, in this
case `percDown`

.

**Listing 5**

```
int delMin(){
if (this->currentSize > 1){
int retval = this->heapvector[1];
this->heapvector[1] = this->heapvector[this->currentSize];
this->currentSize = this->currentSize - 1;
this->heapvector.pop_back();
this->percDown(1);
return retval;
}
else{
int retval = this->heapvector[0];
this->heapvector[1] = this->heapvector[this->currentSize];
this->currentSize = this->currentSize - 1;
this->heapvector.pop_back();
this->percDown(1);
return retval;
}
}
```

To finish our discussion of binary heaps, we will look at a method to build an entire heap from a vector of keys. The first method you might think of may be like the following. Given a vector of keys, you could easily build a heap by inserting each key one at a time. Since you are starting with a vector of one item, the vector is sorted and you could use binary search to find the right position to insert the next key at a cost of approximately \(O(\log{n})\) operations. However, remember that inserting an item in the middle of the vector may require \(O(n)\) operations to shift the rest of the vector over to make room for the new key. Therefore, to insert \(n\) keys into the heap would require a total of \(O(n \log{n})\) operations. However, if we start with an entire vector then we can build the whole heap in \(O(n)\) operations. Listing 6 shows the code to build the entire heap.

**Listing 6**

```
void buildheap(vector<int> avector){
int i = avector.size() / 2;
this->currentSize = avector.size();
this->heapvector = avector;
while (i > 0){
this->percDown(i);
i = i - 1;
}
}
```

Figure 4 shows the swaps that the `buildHeap`

method
makes as it moves the nodes in an initial tree of [9, 6, 5, 2, 3] into
their proper positions. Although we start out in the middle of the tree
and work our way back toward the root, the `percDown`

method ensures
that the largest child is always moved down the tree. Because the heap is a
complete binary tree, any nodes past the halfway point will be leaves
and therefore have no children. Notice that when `i=1`

, we are
percolating down from the root of the tree, so this may require multiple
swaps. As you can see in the rightmost two trees of
Figure 4, first the 9 is moved out of the root position,
but after 9 is moved down one level in the tree, `percDown`

ensures
that we check the next set of children farther down in the tree to
ensure that it is pushed as low as it can go. In this case it results in
a second swap with 3. Now that 9 has been moved to the lowest level of
the tree, no further swapping can be done. It is useful to compare the
vector representation of this series of swaps as shown in
Figure 4 with the tree representation.

```
i = 2 [0, 9, 5, 6, 2, 3]
i = 1 [0, 9, 2, 6, 5, 3]
i = 0 [0, 2, 3, 6, 5, 9]
```

The complete binary heap implementation can be seen in ActiveCode 1.

The assertion that we can build the heap in \(O(n)\) may seem a
bit mysterious at first, and a proof is beyond the scope of this book.
However, the key to understanding that you can build the heap in
\(O(n)\) is to remember that the \(\log{n}\) factor is
derived from the height of the tree. For most of the work in
`buildHeap`

, the tree is shorter than \(\log{n}\).

Using the fact that you can build a heap from a vector in \(O(n)\) time, you will construct a sorting algorithm that uses a heap and sorts a vector in \(O(n\log{n}))\) as an exercise at the end of this chapter.