This book is now obsolete Please use CSAwesome instead.
2.2. What is a Class and an Object?¶
In Java, a class doesn’t mean the same thing as the classes you take in school. A class is used to define a type (classify something). The class defines what objects of the class need to know (data or fields) and do (behaviors or methods).
There are many classes that are part of the Java langague, but you only have to know a few of these for the AP CS A exam (
The real power of Java is the ability to create your own classes (define your own types) as shown in the video below. This video was created using the free software Greenfoot which is at http://greenfoot.org. Greenfoot makes it easy to create 2d simulations and games in Java. See http://www.greenfoot.org/doc/tut-2 for a tutorial to get you started in Greenfoot.
The following video is also on YouTube at https://youtu.be/7G93HDuqXzY. It shows objects doing actions in Greenfoot.
Another free environment, Alice 3, allows you to easily create animations or 3D movies. You can create 3D objects and program them using drag and drop programming that can help you get started in Java. See http://www.alice.org for more information. Also see http://ice-dl.cc.gatech.edu/?q=node/848 for an example starting project in Alice 3.
Classes create objects, and the objects do the actual work in an object-oriented program. You can think of a class like a cookie cutter. It is used to create the cookies (objects) and can be used to create as many cookies (objects) as you want. A class can also be thought of as a factory that produces objects.
You can think of a class as the type or classification. The following picture has lots of cats (objects of the type cat).
If you go to a restaurant, you will be seated by the greeter, the waiter will take your order, and the chef will cook your food. What do we mean by a greeter, waiter, and chef? Those are classifications or types of workers in a restaurant. Java has this same concept. When we create a new class we are defining a new type (a new classification) to the computer. Each type can have abilities or behaviors (called methods in Java) and properties (called fields in Java). After you define a type, you can use it to create objects of that type. All objects created from a class will have the properties and abilities/behaviors defined in that class.
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