1.5. Compute with Turtles¶
A turtle here is not an animal. We are working with a virtual turtle, an idea that dates back to the 1960’s. The original robot turtle had a physical pen in it. The student-programmers would steer the robot around using programs, and create drawings with the pen.
Today, we can play with virtual turtles in a fully-graphical and non-robotic way. Below is a Python program that first reads in a library that contains the code to let us work with turtles (
from turtle import *). Then it creates a Screen, a space on the page for the turtle to move in and draw on (
space = Screen()). Next it creates a turtle named
alex = Turtle()), then has
alex move around on the screen (
alex.forward(150)) and when it moves it will draw. The part of any line that starts with a
# character is called a comment. Python and the computer ignores everything from the
# character to the end of the line. Comments explain what we’re doing in the programs and are intended to be read by people, not computers.
Notice that we tell
alex what to do in the code above using dot notation:
alex.forward(75). That is how you communicate with a turtle. You use the name of the turtle followed by a
. and then what you want it to do.
Just by going forward, backward, left, and right, we can have a turtle draw a shape.
Discuss topics in this section with classmates.