# 7.16. AVL Tree Implementation¶

Now that we have demonstrated that keeping an AVL tree in balance is going to be a big performance improvement, let us look at how we will augment the procedure to insert a new key into the tree. Since all new keys are inserted into the tree as leaf nodes and we know that the balance factor for a new leaf is zero, there are no new requirements for the node that was just inserted. But once the new leaf is added we must update the balance factor of its parent. How this new leaf affects the parent’s balance factor depends on whether the leaf node is a left child or a right child. If the new node is a right child the balance factor of the parent will be reduced by one. If the new node is a left child then the balance factor of the parent will be increased by one. This relation can be applied recursively to the grandparent of the new node, and possibly to every ancestor all the way up to the root of the tree. Since this is a recursive procedure let us examine the two base cases for updating balance factors:

- The recursive call has reached the root of the tree.
- The balance factor of the parent has been adjusted to zero. You should convince yourself that once a subtree has a balance factor of zero, then the balance of its ancestor nodes does not change.

We will implement the AVL tree as a subclass of `BinarySearchTree`

. To
begin, we will override the `_put`

method and write a new
`updateBalance`

helper method. These methods are shown in
Listing 1. You will notice that the definition for `_put`

is
exactly the same as in simple binary search trees except for the additions of
the calls to `updateBalance`

on lines 7 and 13.

**Listing 1**

**C++ Implementation**

```
void _put(int key, string val, TreeNode *currentNode){
if (key < currentNode->key){
if (currentNode->hasLeftChild()){
this->_put(key, val, currentNode->leftChild);
}
else{
currentNode->leftChild = new TreeNode(key, val, currentNode);
this->updateBalance(currentNode->leftChild);
}
}
else{
if (currentNode->hasRightChild()){
this->_put(key, val, currentNode->rightChild);
}
else{
currentNode->rightChild = new TreeNode(key, val, currentNode);
this->updateBalance(currentNode->rightChild);
}
}
}
int updateBalance(TreeNode *node){
if (node->balanceFactor > 1 || node->balanceFactor < -1){
this->rebalance(node);
return 0;
}
if (node->parent != NULL){
if (node->isLeftChild()){
node->parent->balanceFactor += 1;
}
else if (node->isRightChild()){
node->parent->balanceFactor -= 1;
}
if (node->parent->balanceFactor != 0){
this->updateBalance(node->parent);
}
}
}
```

**Python Implementation**

```
def _put(self,key,val,currentNode):
if key < currentNode.key:
if currentNode.hasLeftChild():
self._put(key,val,currentNode.leftChild)
else:
currentNode.leftChild = TreeNode(key,val,parent=currentNode)
self.updateBalance(currentNode.leftChild)
else:
if currentNode.hasRightChild():
self._put(key,val,currentNode.rightChild)
else:
currentNode.rightChild = TreeNode(key,val,parent=currentNode)
self.updateBalance(currentNode.rightChild)
def updateBalance(self,node):
if node.balanceFactor > 1 or node.balanceFactor < -1:
self.rebalance(node)
return
if node.parent != None:
if node.isLeftChild():
node.parent.balanceFactor += 1
elif node.isRightChild():
node.parent.balanceFactor -= 1
if node.parent.balanceFactor != 0:
self.updateBalance(node.parent)
```

The new `updateBalance`

method is where most of the work is done. This
implements the recursive procedure we just described. The
`updateBalance`

method first checks to see if the current node is out
of balance enough to require rebalancing (line 16). If that
is the case then the rebalancing is done and no further updating to
parents is required. If the current node does not require rebalancing
then the balance factor of the parent is adjusted. If the balance factor
of the parent is non-zero then the algorithm continues to work its way
up the tree toward the root by recursively calling `updateBalance`

on
the parent.

When a rebalancing of the tree is necessary, how do we do it? Efficient
rebalancing is the key to making the AVL Tree work well without
sacrificing performance. In order to bring an AVL Tree back into balance
we will perform one or more **rotations** on the tree.

To understand what a rotation is let us look at a very simple example. Consider the tree in the left half of Figure 3. This tree is out of balance with a balance factor of -2. To bring this tree into balance we will use a left rotation around the subtree rooted at node A.

To perform a left rotation we essentially do the following:

- Promote the right child (B) to be the root of the subtree.
- Move the old root (A) to be the left child of the new root.
- If new root (B) already had a left child then make it the right child of the new left child (A). Note: Since the new root (B) was the right child of A the right child of A is guaranteed to be empty at this point. This allows us to add a new node as the right child without any further consideration.

While this procedure is fairly easy in concept, the details of the code are a bit tricky since we need to move things around in just the right order so that all properties of a Binary Search Tree are preserved. Furthermore we need to make sure to update all of the parent pointers appropriately.

Let’s look at a slightly more complicated tree to illustrate the right rotation. The left side of Figure 4 shows a tree that is left-heavy and with a balance factor of 2 at the root. To perform a right rotation we essentially do the following:

- Promote the left child (C) to be the root of the subtree.
- Move the old root (E) to be the right child of the new root.
- If the new root(C) already had a right child (D) then make it the left child of the new right child (E). Note: Since the new root (C) was the left child of E, the left child of E is guaranteed to be empty at this point. This allows us to add a new node as the left child without any further consideration.

Now that you have seen the rotations and have the basic idea of how a rotation works let us look at the code. Listing 2 shows the code for both the right and the left rotations. In line 2 we create a temporary variable to keep track of the new root of the subtree. As we said before the new root is the right child of the previous root. Now that a reference to the right child has been stored in this temporary variable we replace the right child of the old root with the left child of the new.

The next step is to adjust the parent pointers of the two nodes. If
`newRoot`

has a left child then the new parent of the left child
becomes the old root. The parent of the new root is set to the parent of
the old root. If the old root was the root of the entire tree then we
must set the root of the tree to point to this new root. Otherwise, if
the old root is a left child then we change the parent of the left child
to point to the new root; otherwise we change the parent of the right
child to point to the new root. (lines 10-13).
Finally we set the parent of the old root to be the new root. This is a
lot of complicated bookkeeping, so we encourage you to trace through
this function while looking at Figure 3. The
`rotateRight`

method is symmetrical to `rotateLeft`

so we will leave
it to you to study the code for `rotateRight`

.

**Listing 2**

**C++ Implementation**

```
void rotateLeft(TreeNode *rotRoot){
TreeNode *newRoot = rotRoot->rightChild;
rotRoot->rightChild = newRoot->leftChild;
if (newRoot->leftChild != NULL){
newRoot->leftChild->parent = rotRoot;
}
newRoot->parent = rotRoot->parent;
if (rotRoot->isRoot()){
this->root = newRoot;
}
else{
if (rotRoot->isLeftChild()){
rotRoot->parent->leftChild = newRoot;
}
else{
rotRoot->parent->rightChild = newRoot;
}
}
newRoot->leftChild = rotRoot;
rotRoot->parent = newRoot;
rotRoot->balanceFactor = rotRoot->balanceFactor + 1 - min(newRoot->balanceFactor, 0);
newRoot->balanceFactor = newRoot->balanceFactor + 1 + max(rotRoot->balanceFactor, 0);
}
```

**Python Implementation**

```
def rotateLeft(self,rotRoot):
newRoot = rotRoot.rightChild
rotRoot.rightChild = newRoot.leftChild
if newRoot.leftChild != None:
newRoot.leftChild.parent = rotRoot
newRoot.parent = rotRoot.parent
if rotRoot.isRoot():
self.root = newRoot
else:
if rotRoot.isLeftChild():
rotRoot.parent.leftChild = newRoot
else:
rotRoot.parent.rightChild = newRoot
newRoot.leftChild = rotRoot
rotRoot.parent = newRoot
rotRoot.balanceFactor = rotRoot.balanceFactor + 1 - min(newRoot.balanceFactor, 0)
newRoot.balanceFactor = newRoot.balanceFactor + 1 + max(rotRoot.balanceFactor, 0)
```

Finally, lines 16-17 require some explanation. In these two lines we update the balance factors of the old and the new root. Since all the other moves are moving entire subtrees around the balance factors of all other nodes are unaffected by the rotation. But how can we update the balance factors without completely recalculating the heights of the new subtrees? The following derivation should convince you that these lines are correct.

Figure 5 shows a left rotation. B and D are the pivotal nodes and A, C, E are their subtrees. Let \(h_x\) denote the height of a particular subtree rooted at node \(x\). By definition we know the following:

But we know that the old height of D can also be given by \(1 + max(h_C,h_E)\), that is, the height of D is one more than the maximum height of its two children. Remember that \(h_c\) and \(h_E\) hav not changed. So, let us substitute that in to the second equation, which gives us

\(oldBal(B) = h_A - (1 + max(h_C,h_E))\)

and then subtract the two equations. The following steps do the subtraction and use some algebra to simplify the equation for \(newBal(B)\).

Next we will move \(oldBal(B)\) to the right hand side of the equation and make use of the fact that \(max(a,b)-c = max(a-c, b-c)\).

But, \(h_E - h_C\) is the same as \(-oldBal(D)\). So we can use another identity that says \(max(-a,-b) = -min(a,b)\). So we can finish our derivation of \(newBal(B)\) with the following steps:

Now we have all of the parts in terms that we readily know. If we
remember that B is `rotRoot`

and D is `newRoot`

then we can see this
corresponds exactly to the statement on line 16, or:

```
rotRoot.balanceFactor = rotRoot.balanceFactor + 1 - min(0,newRoot.balanceFactor)
```

A similar derivation gives us the equation for the updated node D, as well as the balance factors after a right rotation. We leave these as exercises for you.

Now you might think that we are done. We know how to do our left and right rotations, and we know when we should do a left or right rotation, but take a look at Figure 6. Since node A has a balance factor of -2 we should do a left rotation. But, what happens when we do the left rotation around A?

Figure 7 shows us that after the left rotation we are now out of balance the other way. If we do a right rotation to correct the situation we are right back where we started.

To correct this problem we must use the following set of rules:

- If a subtree needs a left rotation to bring it into balance, first check the balance factor of the right child. If the right child is left heavy then do a right rotation on right child, followed by the original left rotation.
- If a subtree needs a right rotation to bring it into balance, first check the balance factor of the left child. If the left child is right heavy then do a left rotation on the left child, followed by the original right rotation.

Figure 8 shows how these rules solve the dilemma we encountered in Figure 6 and Figure 7. Starting with a right rotation around node C puts the tree in a position where the left rotation around A brings the entire subtree back into balance.

The code that implements these rules can be found in our `rebalance`

method, which is shown in Listing 3. Rule number 1 from
above is implemented by the `if`

statement starting on line 2.
Rule number 2 is implemented by the `elif`

statement starting on
line 8.

**Listing 3**

**C++ Implementation**

```
void rebalance(TreeNode *node){
if (node->balanceFactor < 0){
if (node->rightChild->balanceFactor > 0){
this->rotateRight(node->rightChild);
this->rotateLeft(node);
}
else{
this->rotateLeft(node);
}
}
else if (node->balanceFactor > 0){
if (node->leftChild->balanceFactor < 0){
this->rotateLeft(node->leftChild);
this->rotateRight(node);
}
else {
this->rotateRight(node);
}
}
}
```

**Python Implementation**

```
def rebalance(self,node):
if node.balanceFactor < 0:
if node.rightChild.balanceFactor > 0:
self.rotateRight(node.rightChild)
self.rotateLeft(node)
else:
self.rotateLeft(node)
elif node.balanceFactor > 0:
if node.leftChild.balanceFactor < 0:
self.rotateLeft(node.leftChild)
self.rotateRight(node)
else:
self.rotateRight(node)
```

The discussion questions provide you the opportunity to rebalance a tree that requires a left rotation followed by a right. In addition the discussion questions provide you with the opportunity to rebalance some trees that are a little more complex than the tree in Figure 8.

By keeping the tree in balance at all times, we can ensure that the
`get`

method will run in order \(O(log_2(n))\) time. But the
question is at what cost to our `put`

method? Let us break this down
into the operations performed by `put`

. Since a new node is inserted
as a leaf, updating the balance factors of all the parents will require
a maximum of \(log_2(n)\) operations, one for each level of the
tree. If a subtree is found to be out of balance a maximum of two
rotations are required to bring the tree back into balance. But, each of
the rotations works in \(O(1)\) time, so even our `put`

operation remains \(O(log_2(n))\).

At this point we have implemented a functional AVL-Tree, unless you need the ability to delete a node. We leave the deletion of the node and subsequent updating and rebalancing as an exercise for you.