# ShowEval¶

The showeval directive creates an animated sequence.

## Synopsis¶

.. showeval:: unique_id
:trace_mode: boolean

+ --- Content area ---+
| Pre-requisite information and code
| ~~~~
| some {{code}} followed by {{replacement code}}
| more {{code}} followed by {{replacement code}}  ##with optional comment
+ --------------------+


All prerequisite information that should be displayed above the animation, such as variable declaration, are separated from the step strings by ~~~~.

The step animations follow the ~~~~ and are written one per line.

## Required Arguments¶

unique id A unique identifier after a space and the :: in the directive. Valid identifiers must not contain spaces. You should also avoid the characters   , ,, :, and *.

content area The showeval directive should contain at least two steps to be useful. The steps section has special formatting requirements:

• Each step must be wholly contained on a line, one animation step per line.

• Blank lines are OK.

• Use double curly braces: {{ and }} to mark text replaced during an animation step. Only 1 set of replacement text per line.

• The end braces of the original text and start of the replacement braces must be exactly }}{{ - no spaces are permitted.

The braces surround the part of the line that should be replaced, followed by the replacement text delimited using double curly braces.

To add a comment that will appear in a div beside the animation, denote that at the end of the step where you would like it to appear with ##.

trace_mode

Boolean. If true, will print out a new line for each step of the animation.

If false, will display and animate a single line, overwriting the previous animation, during each animation step.

## Optional Arguments¶

No optional arguments are defined for this directive.

## Languages supported¶

The showeval directive is language agnostic. Nothing is actually executed or interpreted. It is up to the animation author to ensure the syntax and grammar within an animation makes sense - no syntax checking is performed.

## Sphinx configuration options¶

No sphinx configuration options exist for this directive.

tbd

## Known limitations¶

No syntax highlighting is performed for any language.

This directive is intended to help explore the inner workings of a small chunk of code. To show the more complex interactions between variables and functions, consider using Codelens.

All text in the content area is actually parsed as HTML. Sphinx markup is interpreted as plain text. Characters that have special meaning in HTML (<, >) need to be escaped in the directive text (&lt;, &gt;) unless surrounded by whitespace, for example:

# No space, HTML required
if x&lt;y:

# OK as is
if x > y:

# No space, HTML required
ArrayList&lt;Integer&gt; x = new ArrayList&lt;&gt;();

# OK as is
ArrayList < Integer > x = new ArrayList < > ();


A bug in showeval prevents it from working correctly in a Tab Groups directive. Every animation line renders twice.

## Examples¶

The first example shows joining two arrays with showeval in trace mode and then shows the exact same example in replace mode.

Showing the source code with :tracemode: true.

This source code:

.. showeval:: showEval_true
:trace_mode: true

eggs = ['dogs', 'cats', 'moose']
~~~~

''.join({{eggs}}{{['dogs', 'cats', 'moose']}}).upper().join(eggs)
{{''.join(['dogs', 'cats', 'moose'])}}{{'dogscatsmoose'}}.upper().join(eggs)
{{'dogscatsmoose'.upper()}}{{'DOGSCATSMOOSE'}}.join(eggs)
'DOGSCATSMOOSE'.join({{eggs}}{{['dogs', 'cats', 'moose']}})
{{'DOGSCATSMOOSE'.join(['dogs', 'cats', 'moose'])}}{{'dogsDOGSCATSMOOSEcatsDOGSCATSMOOSEmoose'}}


Created this example:

eggs = ['dogs', 'cats', 'moose']

This example shows the exact same code as the previous example, but with :tracemode: false.

eggs = ['dogs', 'cats', 'moose']

Comments are optional and appear after ## on any animation line.

A comment is displayed as soon as an animation line is loaded, before the animation executes. When the Next Step button is pressed, the comment is removed.

This source code:

Given:

.. code-block:: cpp

template <RandomAccessIterable It>
void insertion_sort(It begin, It end) {
for (auto i = begin; i != end; ++i) {
std::rotate(std::upper_bound(begin, i, *i), i, std::next(i));
}
}

And given:

.. showeval:: showEval_cpp
:trace_mode: true

std::vector&lt;int&gt; v = {-2, 3, 2, -3, 1, -1, 0};
insertion_sort(v.begin(), v.end());
~~~~

v = -2 {{3 2}}{{2 3}} -3 1 -1 0         ## first, rotate 2 into v[1]
v = {{-2 2 3 -3}}{{-3 -2 2 3}} 1 -1 0   ## next rotate -3 into v[0]
v = -3 -2 {{2 3 1}}{{1 2 3}} -1 0       ## next rotate 1 into v[2]
v = -3 -2 {{1 2 3 -1}}{{-1 1 2 3}} 0    ## next rotate -1 into v[2]
v = -3 -2 -1 {{1 2 3 0}}{{0 1 2 3}}     ## finally, rotate 0 into v[3]


Created this example:

Given:

template <RandomAccessIterable It>
void insertion_sort(It begin, It end) {
for (auto i = begin; i != end; ++i) {
std::rotate(std::upper_bound(begin, i, *i), i, std::next(i));
}
}
`

And given:

std::vector<int> v = {-2, 3, 2, -3, 1, -1, 0};
insertion_sort(v.begin(), v.end());
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