4.3. Implementing an Unordered Linked List

A linked list is a linear collection of data elements whose order is not determined by the placement in memory. Instead, each element is stored in a node which points to the next node. In the next sections we implement this linked list data structure. In doing so, we need to be sure that we can maintain the relative positioning of the items. However, there is no requirement that we maintain that positioning in contiguous memory. For example, consider the collection of items shown in Figure 1. It appears that these values have been placed randomly. If we can maintain some explicit information in each item, namely the location of the next item (see Figure 2), then the relative position of each item can be expressed by simply following the link from one item to the next.

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Figure 1: Items Not Constrained in Their Physical Placement

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Figure 2: Relative Positions Maintained by Explicit Links.

It is important to note that the location of the first item of the list must be explicitly specified. Once we know where the first item is, the first item can tell us where the second is, and so on. The external reference is often referred to as the head of the list. Similarly, the last item needs to know that there is no next item.

4.4. The Node Class

The basic building block for the linked list implementation is the node. Each node object must hold at least two pieces of information. First, the node must contain the list item itself. We will call this the data field of the node. In addition, each node must hold a reference to the next node. Listing 1 shows the C++ implementation. To construct a node, you need to supply the initial data value for the node. Evaluating the assignment statement below will yield a node object containing the value 93 (see Figure 3). You should note that we will typically represent a node object as shown in Figure 4. The Node class also includes the usual methods to access and modify the data and the next reference.

Listing 1

#include <iostream>
using namespace std;

class Node {
    private:
            int data; //data in the beginning node
            Node *next; //pointer to the next node

    public:
            Node(int initdata) {
                    data = initdata; //the initialized data is set as the head
                    next = NULL; //the next node is set as NULL, as there is no next node yet.
            }

            int getData() { //function that return data of a given node.
                    return data;
            }

            Node *getNext() {
                    return next;
            }

            void setData(int newData) {
                    data = newData;
            }

            void setNext(Node *newnext) {
                    next = newnext;
            }
};
>>> temp = Node(93) //sets the nodes data to the integer 93
>>> temp.getData() // calls the getData() function.
93

The special C++ reference value NULL will play an important role in the Node class and later in the linked list itself. A reference to NULL will denote the fact that there is no next node.

Note:

in the constructor that a node is initially created with next and a pointer to NULL. Since this is sometimes referred to as “grounding the node,” we will use the standard ground symbol to denote a reference that is referring to NULL.

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Figure 3: A Node Object Contains the Item and a Reference to the Next Node

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Figure 4: A Typical Representation for a Node

4.5. The Unordered Linked List Class

As we suggested above, the unordered linked list will be built from a collection of nodes, each linked to the next by explicit pointers. As long as we know where to find the first node (containing the first item), each item after that can be found by successively following the next links. With this in mind, the UnorderedList class must maintain a reference to the first node. Listing 2 shows the constructor. Note that each list object will maintain a single reference to the head of the list.

Listing 2

class UnorderedList {
    public:
        Node *head;

        UnorderedList() {
               head = NULL;
        }
}

Initially when we construct a list, there are no items. The assignment and declaration statement

UnorderedList myList;

creates the linked list representation shown in Figure 5. As we discussed in the Node class, the special reference NULL will again be used to state that the head of the list does not refer to anything. Eventually, the example list given earlier will be represented by a linked list as shown in Figure 6. The head of the list points to the first node which contains the first item of the list. In turn, that node holds a reference to the next node (the next item) and so on. It is very important to note that the list class itself does not contain any node objects. Instead it contains a single pointer to only the first node in the linked structure.

Listing 2

Initially when we construct a list, there are no items. The assignment statement

>>> mylist = UnorderedList()
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Figure 5: An Empty List

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Figure 6: A Linked List of Integers

The isEmpty method, shown in Listing 3, simply checks to see if the head of the list is a reference to NULL. The result of the boolean expression this->head==NULL will only be true if there are no nodes in the linked list. Since a new list is empty, the constructor and the check for empty must be consistent with one another. This shows the advantage to using the reference NULL to denote the “end” of the linked structure. Two references are equal if they both refer to the same object. We will use this often in our remaining methods.


Listing 3

bool isEmpty() {
    return head == NULL;
}

So, how do we get items into our linked list? We need to implement the add method. However, before we can do that, we need to address the important question of where in the linked list to place the new item. Since this linked list is unordered, the specific location of the new item with respect to the other items already in the linked list is not important. The new item can go anywhere. With that in mind, it makes sense to place the new item in the easiest location possible.

Recall that the linked list structure provides us with only one entry point, the head of the linked list. All of the other nodes can only be reached by accessing the first node and then following next links. This means that the easiest place to add the new node is right at the head, or beginning, of the linked list. In other words, we will make the new item the first item of the linked list and the existing items will need to be linked to this new first item so that they follow.

The linked linked list shown in Figure 6 was built by calling the add method a number of times.

>>> mylist.add(31)
>>> mylist.add(77)
>>> mylist.add(17)
>>> mylist.add(93)
>>> mylist.add(26)
>>> mylist.add(54)

Note that since 31 is the first item added to the linked list, it will eventually be the last node on the linked list as every other item is added ahead of it. Also, since 54 is the last item added, it will become the data value in the first node of the linked list.

The add method is shown in Listing 4. Each item of the linked list must reside in a node object. Line 2 creates a new node and places the item as its data. Now we must complete the process by linking the new node into the existing structure. This requires two steps as shown in Figure 7. Step 1 (line 3) changes the next reference of the new node to refer to the old first node of the linked list. Now that the rest of the linked list has been properly attached to the new node, we can modify the head of the linked list to refer to the new node. The assignment statement in line 4 sets the head of the linked list.

The order of the two steps described above is very important. What happens if the order of line 3 and line 4 is reversed? If the modification of the head of the linked list happens first, the result can be seen in Figure 8. Since the head was the only external reference to the linked list nodes, all of the original nodes are lost and can no longer be accessed.

Listing 4

void add(int item) {
    Node *temp = new Node(item);
    temp->setNext(head);
    head = temp;
}
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Figure 7: Adding a New Node is a Two-Step Process

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Figure 8: Result of Reversing the Order of the Two Steps

The next methods that we will implement – size, search, and remove – are all based on a technique known as linked list traversal. Traversal refers to the process of systematically visiting each node. To do this we use an external reference that starts at the first node in the linked list. As we visit each node, we move the reference to the next node by “traversing” the next reference.

To implement the size method, we need to traverse the linked list and keep a count of the number of nodes that occurred. Listing 5 shows the C++ code for counting the number of nodes in the linked list. The external reference is called current and is initialized to the head of the linked list in line 2. At the start of the process we have not seen any nodes so the count is set to \(0\). Lines 4–6 actually implement the traversal. As long as the current reference has not seen the end of the linked list (NULL), we move current along to the next node via the assignment statement in line 6. Again, the ability to compare a reference to NULL is very useful. Every time current moves to a new node, we add \(1\) to count. Finally, count gets returned after the iteration stops. Figure 9 shows this process as it proceeds down the linked list.

Listing 5

int size() {
    Node *current = head;
    int count = 0;
    while (current != NULL) {
        count++;
        current = current->getNext();
    }

    return count;
}
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Figure 9: Traversing the Linked List from the Head to the End

Searching for a value in a linked list implementation of an unordered linked list also uses the traversal technique. As we visit each node in the linked list we will ask whether the data stored there matches the item we are looking for. In this case, however, we may not have to traverse all the way to the end of the linked list. In fact, if we do get to the end of the linked list, that means that the item we are looking for must not be present. Also, if we do find the item, there is no need to continue.

Listing 6 shows the implementation for the search method. As in the size method, the traversal is initialized to start at the head of the linked list (line 2). As long as there are more nodes to visit and we have not found the item we are looking for, we continue to check the next node. The question in line 4 asks whether the data item is present in the current node. If so, we return True. When we reach the end of the list and the item has not been found, we return False.

bool search(int item) {
    Node *current = head;
    while (current != NULL) {
        if (current->getData() == item) {
            return true;
        } else {
            current = current->getNext();
        }
    }
    return false;
}

As an example, consider invoking the search method looking for the item 17.

>>> mylist.search(17)
1

Since 17 is in the linked list, the traversal process needs to move only to the node containing 17. At that point, the variable found is set to True and the while condition will fail, leading to the return value seen above. This process can be seen in Figure 10.

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Figure 10: Successful Search for the Value 17

The remove method requires two logical steps. First, we need to traverse the linked list looking for the item we want to remove. Once we find the item (recall that we assume it is present), we must remove it. The first step is very similar to search. Starting with an external reference set to the head of the linked list, we traverse the links until we discover the item we are looking for. Since we assume that item is present, we know that the iteration will stop before current gets to NULL. This means that we can simply use the boolean found in the condition.

When found becomes True, current will be a reference to the node containing the item to be removed. But how do we remove it? One possibility would be to replace the value of the item with some marker that suggests that the item is no longer present. The problem with this approach is the number of nodes will no longer match the number of items. It would be much better to remove the item by removing the entire node.

In order to remove the node containing the item, we need to modify the link in the previous node so that it refers to the node that comes after current. Unfortunately, there is no way to go backward in the linked list. Since current refers to the node ahead of the node where we would like to make the change, it is too late to make the necessary modification.

The solution to this dilemma is to use two external references as we traverse down the linked list. current will behave just as it did before, marking the current location of the traverse. The new reference, which we will call previous, will always travel one node behind current. That way, when current stops at the node to be removed, previous will be referring to the proper place in the linked list for the modification.

Listing 7 shows the complete remove method. Lines 2–3 assign initial values to the two references. Note that current starts out at the linked list head as in the other traversal examples. previous, however, is assumed to always travel one node behind current. For this reason, previous starts out with a value of NULL since there is no node before the head (see Figure 11). The boolean variable found will again be used to control the iteration.

In lines 6–7 we ask whether the item stored in the current node is the item we wish to remove. If so, found can be set to True. If we do not find the item, previous and current must both be moved one node ahead. Again, the order of these two statements is crucial. previous must first be moved one node ahead to the location of current. At that point, current can be moved. This process is often referred to as “inch-worming” as previous must catch up to current before current moves ahead. Figure 12 shows the movement of previous and current as they progress down the linked list looking for the node containing the value 17.

Listing 7

void remove(int item) {
    Node *current = head;
    Node *previous = NULL;
    bool found = false;
    while (!found) {
        if (current->getData() == item) {
            found = true;
        } else {
            previous = current;
            current = current->getNext();
        }
    }
    if (previous == NULL) {
        head = current->getNext();
    } else {
        previous->setNext(current->getNext());
    }
}
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Figure 11: Initial Values for the previous and current References

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Figure 12: previous and current Move Down the Linked List

Once the searching step of the remove has been completed, we need to remove the node from the linked list. Figure 13 shows the link that must be modified. However, there is a special case that needs to be addressed. If the item to be removed happens to be the first item in the linked list, then current will reference the first node in the linked list. This also means that previous will be NULL. We said earlier that previous would be referring to the node whose next reference needs to be modified in order to complete the remove. In this case, it is not previous but rather the head of the linked list that needs to be changed (see Figure 14).

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Figure 13: Removing an Item from the Middle of the Linked List

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Figure 14: Removing the First Node from the Linked List

Line 12 allows us to check whether we are dealing with the special case described above. If previous did not move, it will still have the value NULL when the boolean found becomes True. In that case (line 13) the head of the linked list is modified to refer to the node after the current node, in effect removing the first node from the linked list. However, if previous is not NULL, the node to be removed is somewhere down the linked list structure. In this case the previous reference is providing us with the node whose next reference must be changed. Line 15 uses the setNext method from previous to accomplish the removal. Note that in both cases the destination of the reference change is current.getNext(). One question that often arises is whether the two cases shown here will also handle the situation where the item to be removed is in the last node of the linked list. We leave that for you to consider.

You can try out the UnorderedList class in ActiveCode 1.

The remaining methods append, insert, index, and pop are left as exercises. Remember that each of these must take into account whether the change is taking place at the head of the linked list or someplace else. Also, insert, index, and pop require that we name the positions of the linked list. We will assume that position names are integers starting with 0.

Self Check

If you had a rough time with understanding the use of pointers in the question above, it might be a good idea to look back at chapter 1.9 and review how pointers work again.

Part I: Implement the append method for UnorderedList. What is the time complexity of the method you created?

Part II: In the previous problem, you most likely created an append method that was \(O(n)\) If you add an instance variable to the UnorderedList class you can create an append method that is \(O(1)\). Modify your append method to be \(O(1)\) Be Careful! To really do this correctly you will need to consider a couple of special cases that may require you to make a modification to the add method as well.

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