#!/usr/bin/env python
"""
Implement the entire game of Whack-a-mole game.
"""
# =====================================================================
import tkinter as tk
from tkinter import PhotoImage
from tkinter import messagebox
from random import randint
# Metadata
__author__ = "Dr Wayne Brown"
__email__ = "Wayne.Brown@usafa.edu"
__date__ = "Nov 16, 2016"
class WhackAMole:
STATUS_BACKGROUND = "white"
NUM_MOLES_ACROSS = 4
MIN_TIME_DOWN = 1000
MAX_TIME_DOWN = 5000
MIN_TIME_UP = 1000
MAX_TIME_UP = 3000
def __init__(self):
self.window = tk.Tk()
self.window.title("Whack-a-mole")
self.mole_frame, self.status_frame = self.create_frames()
self.mole_photo = PhotoImage(file="mole.png")
self.mole_cover_photo = PhotoImage(file="mole_cover.png")
self.label_timers = {}
self.mole_labels = self.create_moles()
self.hit_counter, self.miss_counter, self.start_button, self.quit_button \
= self.create_status_widgets()
self.set_callbacks()
self.game_is_running = False
def create_frames(self):
mole_frame = tk.Frame(self.window)
mole_frame.grid(row=0, column=0)
status_frame = tk.Frame(self.window, bg=WhackAMole.STATUS_BACKGROUND)
status_frame.grid(row=0, column=1, sticky=tk.E + tk.W + tk.N + tk.S, ipadx=6)
return mole_frame, status_frame
def create_moles(self):
# Source of mole image: https://play.google.com/store/apps/details?id=genergame.molehammer
mole_labels = []
for r in range(WhackAMole.NUM_MOLES_ACROSS):
row_of_labels = []
for c in range(WhackAMole.NUM_MOLES_ACROSS):
mole_label = tk.Label(self.mole_frame, image=self.mole_photo)
mole_label.grid(row=r, column=c, sticky=tk.E + tk.W + tk.N + tk.S)
self.label_timers[id(mole_label)] = None
row_of_labels.append(mole_label)
mole_labels.append(row_of_labels)
return mole_labels
def create_status_widgets(self):
spacer = tk.Label(self.status_frame, text="", bg=WhackAMole.STATUS_BACKGROUND)
spacer.pack(side="top", fill=tk.Y, expand=True)
hit_label = tk.Label(self.status_frame, text="Number of Hits",
bg=WhackAMole.STATUS_BACKGROUND)
hit_label.pack(side="top", fill=tk.Y, expand=True)
hit_counter = tk.Label(self.status_frame, text="0", bg=WhackAMole.STATUS_BACKGROUND)
hit_counter.pack(side="top", fill=tk.Y, expand=True)
spacer = tk.Label(self.status_frame, text="", bg=WhackAMole.STATUS_BACKGROUND)
spacer.pack(side="top", fill=tk.Y, expand=True)
miss_label = tk.Label(self.status_frame, text="Number of Misses",
bg=WhackAMole.STATUS_BACKGROUND)
miss_label.pack(side="top", fill=tk.Y, expand=True)
miss_counter = tk.Label(self.status_frame, text="0", bg=WhackAMole.STATUS_BACKGROUND)
miss_counter.pack(side="top", fill=tk.Y, expand=True)
spacer = tk.Label(self.status_frame, text="", bg=WhackAMole.STATUS_BACKGROUND)
spacer.pack(side="top", fill=tk.Y, expand=True)
start_button = tk.Button(self.status_frame, text="Start")
start_button.pack(side="top", fill=tk.Y, expand=True, ipadx=10)
spacer = tk.Label(self.status_frame, text="", bg=WhackAMole.STATUS_BACKGROUND)
spacer.pack(side="top", fill=tk.Y, expand=True)
quit_button = tk.Button(self.status_frame, text="Quit")
quit_button.pack(side="top", fill=tk.Y, expand=True, ipadx=10)
spacer = tk.Label(self.status_frame, text="", bg=WhackAMole.STATUS_BACKGROUND)
spacer.pack(side="top", fill=tk.Y, expand=True)
return hit_counter, miss_counter, start_button, quit_button
def set_callbacks(self):
# Set the same callback for each mole label
for r in range(WhackAMole.NUM_MOLES_ACROSS):
for c in range(WhackAMole.NUM_MOLES_ACROSS):
self.mole_labels[r][c].bind("<ButtonPress-1>", self.mole_hit)
self.start_button['command'] = self.start
self.quit_button['command'] = self.quit
def mole_hit(self, event):
if self.game_is_running:
hit_label = event.widget
if hit_label['image'] == self.mole_cover_photo.name:
# MISSED! Update the miss counter
self.miss_counter['text'] = str(int(self.miss_counter['text']) + 1)
else:
# HIT! Update the hit counter
self.hit_counter['text'] = str(int(self.hit_counter['text']) + 1)
# Remove the mole and don't update the miss counter
self.put_down_mole(hit_label, False)
def start(self):
if self.start_button['text'] == 'Start':
# Change all the mole images to a blank image and
# set a random time for the moles to re-appear on each label.
for r in range(WhackAMole.NUM_MOLES_ACROSS):
for c in range(WhackAMole.NUM_MOLES_ACROSS):
the_label = self.mole_labels[r][c]
the_label['image'] = self.mole_cover_photo
time_down = randint(WhackAMole.MIN_TIME_DOWN,
WhackAMole.MAX_TIME_DOWN)
timer_object = the_label.after(time_down, self.pop_up_mole, the_label)
self.label_timers[id(the_label)] = timer_object
self.game_is_running = True
self.start_button['text'] = "Stop"
self.hit_counter['text'] = "0"
self.miss_counter['text'] = "0"
else: # The game is running, so stop the game and reset everything
# Show every mole and stop all the timers
for r in range(WhackAMole.NUM_MOLES_ACROSS):
for c in range(WhackAMole.NUM_MOLES_ACROSS):
the_label = self.mole_labels[r][c]
# Show the mole
the_label['image'] = self.mole_photo
# Delete any timer that is associated with the mole
the_label.after_cancel(self.label_timers[id(the_label)])
self.game_is_running = False
self.start_button['text'] = "Start"
def put_down_mole(self, the_label, timer_expired):
if self.game_is_running:
if timer_expired:
# The mole is going down before it was clicked on, so update the miss counter
self.miss_counter['text'] = str(int(self.miss_counter['text']) + 1)
else:
# The timer did not expire, so manually stop the timer
the_label.after_cancel(self.label_timers[id(the_label)])
# Make the mole invisible
the_label['image'] = self.mole_cover_photo
# Set a call to pop up the mole in the future
time_down = randint(WhackAMole.MIN_TIME_DOWN,
WhackAMole.MAX_TIME_DOWN)
timer_object = the_label.after(time_down, self.pop_up_mole, the_label)
# Remember the timer object so it can be canceled later, if need be
self.label_timers[id(the_label)] = timer_object
def pop_up_mole(self, the_label):
# Show the mole on the screen
the_label['image'] = self.mole_photo
if self.game_is_running:
# Set a call to make the mole disappear in the future
time_up = randint(WhackAMole.MIN_TIME_UP, WhackAMole.MAX_TIME_UP)
timer_object = the_label.after(time_up, self.put_down_mole, the_label, True)
self.label_timers[id(the_label)] = timer_object
def quit(self):
really_quit = messagebox.askyesno("Quiting?", "Do you really want to quit?")
if really_quit:
self.window.destroy()
# Create the GUI program
program = WhackAMole()
# Start the GUI event loop
program.window.mainloop()